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* add handshaking system, and refactor server a bitubq3232023-06-181-53/+99
* minor cleaningubq3232023-04-021-21/+4
* use lmdb for world storage; plus other small thingsubq3232023-03-241-41/+37
* don't draw chunks definitely not on screen; add targeting reticle; save chunk...ubq3232023-03-141-7/+23
* move player size to constants.lua; fix channel-related bug where player movem...ubq3232023-02-251-1/+2
* implement new rendering system using gpu instancingubq3232023-02-251-1/+1
* chat system, some controls changesubq3232023-02-201-1/+9
* change blank and ubqorange tiles from false and true to 0 and 9ubq3232023-02-131-2/+2
* change from random worldgen to be based on a hash of position; implement serv...ubq3232023-02-111-6/+25
* rework of tick interval, refactor of chunk loading/generation into ChunkS classubq3232023-02-111-23/+5
* hook up save/loading of chunksubq3232023-02-061-2/+2
* clientside chunk unloading when not near. also refactor coordinate things sli...ubq3232023-02-061-1/+4
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-061-67/+122
* remove a print statementubq3232023-02-041-1/+1
* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-1/+1
* many many optimizations and refactorings; introduction of Map to support mult...ubq3232023-02-041-36/+19
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ...ubq3232023-02-031-9/+32
* drawing changes, world generation, perlin noiseubq3232023-02-031-2/+15
* add sending of tile changes, between players. server remembers all changes ma...ubq3232023-01-311-1/+14
* terrain data is sent from server to clientubq3232023-01-311-0/+4
* switch to using json for packet formattingubq3232023-01-301-19/+16
* multitudinous thingsubq3232023-01-271-1/+1
* hostname, print disconnectsubq3232023-01-241-0/+1
* better infoubq3232023-01-241-1/+1
* things and stuff and thingsubq3232023-01-241-8/+4
* thingsubq3232023-01-241-0/+111