Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | fix line lengths | ubq323 | 2023-06-18 | 1 | -13/+23 |
| | |||||
* | implement new rendering system using gpu instancing | ubq323 | 2023-02-25 | 1 | -1/+3 |
| | | | | | | this has extremely better performance on my machine also, player is circle now | ||||
* | remove chunk loading debugging prints, add envvar for localness | ubq323 | 2023-02-06 | 1 | -3/+0 |
| | |||||
* | clientside chunk unloading when not near. also refactor coordinate things ↵ | ubq323 | 2023-02-06 | 1 | -0/+16 |
| | | | | slightly | ||||
* | tick timing in main server loop, refactor, start on saving/loading chunks | ubq323 | 2023-02-06 | 1 | -2/+2 |
| | |||||
* | improve tracking of loading chunks, and increase load dist around player | ubq323 | 2023-02-04 | 1 | -7/+20 |
| | |||||
* | many many optimizations and refactorings; introduction of Map to support ↵ | ubq323 | 2023-02-04 | 1 | -0/+51 |
| | | | | multiple chunks, modify worldgen and client drawing to support multiple chunks | ||||
* | debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ | ubq323 | 2023-02-03 | 1 | -0/+6 |
to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism |