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authorubq323 <ubq323@ubq323.website>2023-02-03 19:37:28 +0000
committerubq323 <ubq323@ubq323.website>2023-02-03 19:51:07 +0000
commit1ebd7d9b7b62c8e05d527611a1944ed1a876b890 (patch)
treecfc5ddf3fc15985c4369aa12d56de5fa8d6fc7e5 /common/map.lua
parentec6a391cb9cf0c0feac0fe3615a59cc7cb6db2d5 (diff)
debug drawing change, zoom clamping, partial refactoring of class mechanisms to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
Diffstat (limited to 'common/map.lua')
-rw-r--r--common/map.lua6
1 files changed, 6 insertions, 0 deletions
diff --git a/common/map.lua b/common/map.lua
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+-- a Map is a 2d array of chunks
+-- it handles loading and unloading of chunks
+-- the specifics of which are then implemented separately for client and server
+-- it will probably also do things relating to entities and multiblock things
+
+