diff options
author | ubq323 <ubq323@ubq323.website> | 2023-02-23 11:53:10 +0000 |
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committer | ubq323 <ubq323@ubq323.website> | 2023-02-25 01:51:36 +0000 |
commit | 41a7a40ecf71613c6cb3f7823491c45d9c9c63e0 (patch) | |
tree | 737c9955ef433642d3fcfc45bd3ce8c0bb3041fd /common/map.lua | |
parent | 447f46c1710f507622306a338cc8c82b1ce3aa5c (diff) |
implement new rendering system using gpu instancing
this has extremely better performance on my machine
also, player is circle now
Diffstat (limited to 'common/map.lua')
-rw-r--r-- | common/map.lua | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/common/map.lua b/common/map.lua index 1028982..67e2834 100644 --- a/common/map.lua +++ b/common/map.lua @@ -8,8 +8,10 @@ -- to test whether a chunk needs to be loaded you do if map:chunk(cp) == nil then ... end. -- it will probably also do things relating to entities and multiblock things +-- note that the Map never creates any Chunks itself, which means it should be agnostic +-- to whatever actual Chunk class is being used (ChunkC or ChunkS or whatever) + local class = require"common.class" -local chunk = require"common.chunk" local coords = require"common.coords" local CHUNK_SIZE = require"common.constants".CHUNK_SIZE |