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path: root/common/map.lua
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* fix line lengthsubq3232023-06-181-13/+23
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* implement new rendering system using gpu instancingubq3232023-02-251-1/+3
| | | | | | this has extremely better performance on my machine also, player is circle now
* remove chunk loading debugging prints, add envvar for localnessubq3232023-02-061-3/+0
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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-061-0/+16
| | | | slightly
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-061-2/+2
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* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-7/+20
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-041-0/+51
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-031-0/+6
to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism