| Commit message (Expand) | Author | Age | Files | Lines |
| * | fix line lengths | ubq323 | 2023-06-18 | 8 | -28/+57 |
| * | actually send the username | ubq323 | 2023-06-18 | 2 | -2/+6 |
| * | add handshaking system, and refactor server a bit | ubq323 | 2023-06-18 | 1 | -2/+6 |
| * | remove accidental global access | ubq323 | 2023-06-18 | 1 | -1/+1 |
| * | misc things | ubq323 | 2023-04-09 | 2 | -7/+38 |
| * | use lmdb for world storage; plus other small things | ubq323 | 2023-03-24 | 1 | -8/+14 |
| * | refactor game.lua somewhat, use state machinish thing for connecting, instead... | ubq323 | 2023-03-15 | 1 | -58/+70 |
| * | add quit to scene methods | ubq323 | 2023-03-15 | 1 | -1/+8 |
| * | add scene system, move top level stuff into its own module | ubq323 | 2023-03-15 | 2 | -338/+383 |
| * | don't draw chunks definitely not on screen; add targeting reticle; save chunk... | ubq323 | 2023-03-14 | 2 | -1/+42 |
| * | move player size to constants.lua; fix channel-related bug where player movem... | ubq323 | 2023-02-25 | 2 | -9/+7 |
| * | implement new rendering system using gpu instancing | ubq323 | 2023-02-25 | 4 | -7/+201 |
| * | center some ui elements better | ubq323 | 2023-02-20 | 2 | -14/+15 |
| * | make window resizeable, remove big mode | ubq323 | 2023-02-20 | 3 | -27/+22 |
| * | chat system, some controls changes | ubq323 | 2023-02-20 | 4 | -25/+181 |
| * | add flushBatch to work around crash on some devices due to low vram | ubq323 | 2023-02-14 | 2 | -0/+2 |
| * | run length encoding for chunk data, more reasonable player speeds, controls h... | ubq323 | 2023-02-13 | 2 | -11/+20 |
| * | change blank and ubqorange tiles from false and true to 0 and 9 | ubq323 | 2023-02-13 | 3 | -12/+11 |
| * | add collisions and sliding for player movement | ubq323 | 2023-02-13 | 3 | -8/+107 |
| * | change hash function, remove caching of noise vectors; noise won't use unboun... | ubq323 | 2023-02-12 | 1 | -1/+1 |
| * | change from random worldgen to be based on a hash of position; implement serv... | ubq323 | 2023-02-11 | 1 | -1/+1 |
| * | rework of tick interval, refactor of chunk loading/generation into ChunkS class | ubq323 | 2023-02-11 | 1 | -1/+1 |
| * | remove chunk loading debugging prints, add envvar for localness | ubq323 | 2023-02-06 | 1 | -3/+3 |
| * | actually removing chunks inside of iter_chunks in fine | ubq323 | 2023-02-06 | 1 | -6/+2 |
| * | clientside chunk unloading when not near. also refactor coordinate things sli... | ubq323 | 2023-02-06 | 1 | -9/+23 |
| * | tick timing in main server loop, refactor, start on saving/loading chunks | ubq323 | 2023-02-06 | 1 | -2/+2 |
| * | remove a print statement | ubq323 | 2023-02-04 | 1 | -2/+2 |
| * | improve tracking of loading chunks, and increase load dist around player | ubq323 | 2023-02-04 | 1 | -8/+12 |
| * | many many optimizations and refactorings; introduction of Map to support mult... | ubq323 | 2023-02-04 | 2 | -36/+61 |
| * | debug drawing change, zoom clamping, partial refactoring of class mechanisms ... | ubq323 | 2023-02-03 | 3 | -21/+36 |
| * | drawing changes, world generation, perlin noise | ubq323 | 2023-02-03 | 2 | -12/+36 |
| * | add sending of tile changes, between players. server remembers all changes ma... | ubq323 | 2023-01-31 | 2 | -17/+56 |
| * | terrain data is sent from server to client | ubq323 | 2023-01-31 | 2 | -3/+9 |
| * | switch to using json for packet formatting | ubq323 | 2023-01-30 | 2 | -29/+12 |
| * | camera stuff + vastly optimise hex drawing | ubq323 | 2023-01-29 | 4 | -20/+88 |
| * | thing the thing | ubq323 | 2023-01-27 | 1 | -2/+2 |
| * | multitudinous things | ubq323 | 2023-01-27 | 4 | -33/+83 |
| * | coords, hexagons, drawing, chunks | ubq323 | 2023-01-27 | 3 | -1/+52 |
| * | hostname, print disconnects | ubq323 | 2023-01-24 | 1 | -1/+1 |
| * | things and stuff and things | ubq323 | 2023-01-24 | 1 | -3/+3 |
| * | things | ubq323 | 2023-01-24 | 3 | -0/+126 |