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authorubq323 <ubq323@ubq323.website>2023-02-03 19:37:28 +0000
committerubq323 <ubq323@ubq323.website>2023-02-03 19:51:07 +0000
commit1ebd7d9b7b62c8e05d527611a1944ed1a876b890 (patch)
treecfc5ddf3fc15985c4369aa12d56de5fa8d6fc7e5 /client
parentec6a391cb9cf0c0feac0fe3615a59cc7cb6db2d5 (diff)
debug drawing change, zoom clamping, partial refactoring of class mechanisms to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
Diffstat (limited to 'client')
-rw-r--r--client/camera.lua16
-rw-r--r--client/drawing.lua19
-rw-r--r--client/main.lua22
3 files changed, 36 insertions, 21 deletions
diff --git a/client/camera.lua b/client/camera.lua
index 6309e38..528b45b 100644
--- a/client/camera.lua
+++ b/client/camera.lua
@@ -1,15 +1,15 @@
local coords = require"common.coords"
+local class = require"common.class"
-- in screen units
local screen_width, screen_height = love.graphics.getDimensions()
-- zoom is screen pixels per world unit
-local Camera = {}
-Camera.__index = Camera
-function Camera.make(pos,zoom)
- pos = pos or coords.Pos.make(0,0)
+local Camera = class()
+function Camera.make(cls,pos,zoom)
+ pos = pos or coords.Pos:make(0,0)
zoom = zoom or 30
- return setmetatable({pos=pos,zoom=zoom},Camera)
+ return setmetatable({pos=pos,zoom=zoom},cls)
end
function Camera.apply_trans(self)
love.graphics.origin()
@@ -21,7 +21,7 @@ function Camera.apply_trans(self)
love.graphics.translate(-self.pos.x,-self.pos.y)
end
-local screen_offset = coords.Pos.make(screen_width/2,screen_height/2)
+local screen_offset = coords.Pos:make(screen_width/2,screen_height/2)
function Camera.screen_to_world(self,pos)
return (pos-screen_offset)/self.zoom + self.pos
end
@@ -31,8 +31,8 @@ end
function Camera.extents(self)
-- returns top left and bottom right pos's in world coords
- return self:screen_to_world(coords.Pos.make(0,0)),
- self:screen_to_world(coords.Pos.make(screen_width,screen_height))
+ return self:screen_to_world(coords.Pos:make(0,0)),
+ self:screen_to_world(coords.Pos:make(screen_width,screen_height))
end
diff --git a/client/drawing.lua b/client/drawing.lua
index 111b2e2..bbcf03a 100644
--- a/client/drawing.lua
+++ b/client/drawing.lua
@@ -33,7 +33,6 @@ local colors = {
c(255,128,0), -- orange
c(192,192,64), -- yellow
c(0,192,0), -- green
-
c(0,192,192), -- teal
c(64,64,255), -- blue
c(192,0,192), -- purple
@@ -67,14 +66,14 @@ end
local function draw_chunk(camera,the_chunk)
local tl,br = camera:extents()
local tlh,brh = tl:to_hex():round(), br:to_hex():round()
- local trh = coords.Pos.make(br.x,tl.y):to_hex():round()
+ local trh = coords.Pos:make(br.x,tl.y):to_hex():round()
for r = tlh.r-1,brh.r+1 do
local rowidx = r-tlh.r
local minq = tlh.q - math.floor((rowidx+1)/2)
local maxq = minq+(trh.q-tlh.q)+1
for q = minq,maxq do
- local h = coords.Hex.make(q,r)
+ local h = coords.Hex:make(q,r)
local t = the_chunk:at(h)
if type(t) == "number" then
draw_hex(h:to_pos(),colors[t],camera.zoom)
@@ -84,6 +83,20 @@ local function draw_chunk(camera,the_chunk)
end
end
+ if _G.debugmode then
+ love.graphics.setColor(0,1,0)
+
+ local function p(q,r) return coords.Hex:make(q,r):to_pos() end
+ local h = chunk.SIZE-0.5
+ local c00 = p(-0.5,-0.5)
+ local c01 = p(-0.5,h)
+ local c10 = p(h,-0.5)
+ local c11 = p(h,h)
+
+ love.graphics.polygon("line",
+ c00.x,c00.y, c01.x,c01.y, c11.x,c11.y, c10.x, c10.y)
+ end
+
end
diff --git a/client/main.lua b/client/main.lua
index 2fad49e..7af1bd4 100644
--- a/client/main.lua
+++ b/client/main.lua
@@ -10,7 +10,7 @@ local local_player = nil
local drawing = require"drawing"
local coords = require"common.coords"
local Pos = coords.Pos
-local camera = require"camera".Camera.make()
+local camera = require"camera".Camera:make()
local Chunk = require"common.chunk".Chunk
local util = require"util"
@@ -24,10 +24,10 @@ local host,peer
local chunk
-local f3mode = false
+_G.debugmode = false
function love.keypressed(key,scancode,isrepeat)
- if scancode == "f3" then f3mode = not f3mode end
+ if scancode == "f3" then _G.debugmode = not _G.debugmode end
end
local function draw_player(pl,islocal)
@@ -45,7 +45,8 @@ end
local remote_players = {}
local function update_local_player(pl,dt)
- local SPEED = 10 -- pixels/sec
+ local SPEED = 10 -- units/sec
+ if love.keyboard.isScancodeDown("lshift") then SPEED = 100 end
local function kd(code)
if love.keyboard.isScancodeDown(code) then return 1 else return 0 end
end
@@ -85,10 +86,11 @@ function love.update(dt)
update_local_player(local_player,dt)
if love.keyboard.isScancodeDown"q" then camera.zoom = camera.zoom*1.05 end
if love.keyboard.isScancodeDown"e" then camera.zoom = camera.zoom/1.05 end
+ camera.zoom = math.max(2.25,math.min(50,camera.zoom))
sync_local_player(local_player,peer)
end
if chunk then
- local mh = camera:screen_to_world(Pos.make(love.mouse.getPosition())):to_hex():round()
+ local mh = camera:screen_to_world(Pos:make(love.mouse.getPosition())):to_hex():round()
if false== chunk:at(mh) and love.mouse.isDown(1) then
chunk:set_at(mh,true)
-- print(mh,true)
@@ -108,7 +110,7 @@ function love.update(dt)
local op = j.t
if op == "join" then
local pl = j.pl
- remote_players[pl.id] = {pos=coords.Pos.make(pl.x,pl.y),color=pl.color,id=pl.id}
+ remote_players[pl.id] = {pos=coords.Pos:make(pl.x,pl.y),color=pl.color,id=pl.id}
elseif op == "leave" then
local id = j.id
remote_players[id]=nil
@@ -119,11 +121,11 @@ function love.update(dt)
remote_players[id].pos.y = y
elseif op == "you" then
local pl = j.pl
- local_player = {pos=coords.Pos.make(pl.x,pl.y),color=pl.color,id=pl.id}
+ local_player = {pos=coords.Pos:make(pl.x,pl.y),color=pl.color,id=pl.id}
elseif op == "chunk" then
chunk = Chunk.from_packet_data(j)
elseif op == "settile" then
- local h = coords.Hex.make(j.q,j.r)
+ local h = coords.Hex:make(j.q,j.r)
chunk:set_at(h,j.tile)
end
end
@@ -152,12 +154,12 @@ function love.draw()
love.graphics.setColor(1,0,0)
love.graphics.rectangle("fill",0,0,1,1)
- local sm = Pos.make(love.mouse.getPosition())
+ local sm = Pos:make(love.mouse.getPosition())
local wm = camera:screen_to_world(sm)
local hm = wm:to_hex()
love.graphics.origin()
- if f3mode and local_player then
+ if _G.debugmode and local_player then
util.print_good({
"ms "..tostring(sm),
"mw "..tostring(wm),