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* many many optimizations and refactorings; introduction of Map to support mult...ubq3232023-02-042-36/+61
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ...ubq3232023-02-033-21/+36
* drawing changes, world generation, perlin noiseubq3232023-02-032-12/+36
* add sending of tile changes, between players. server remembers all changes ma...ubq3232023-01-312-17/+56
* terrain data is sent from server to clientubq3232023-01-312-3/+9
* switch to using json for packet formattingubq3232023-01-302-29/+12
* camera stuff + vastly optimise hex drawingubq3232023-01-294-20/+88
* thing the thingubq3232023-01-271-2/+2
* multitudinous thingsubq3232023-01-274-33/+83
* coords, hexagons, drawing, chunksubq3232023-01-273-1/+52
* hostname, print disconnectsubq3232023-01-241-1/+1
* things and stuff and thingsubq3232023-01-241-3/+3
* thingsubq3232023-01-243-0/+126