| Commit message (Collapse) | Author | Age | Files | Lines |
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support numpad 8456 for movement in addition to wasd
refactor server and add player module
update outdated documentation slightly
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instead of `if local_player` guards everywhere
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chunks before exiting on sigint; add /tp 'command'
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movement wasn't being recieved properly
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this has extremely better performance on my machine
also, player is circle now
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this is a workaround until i rework drawing to use instancing instead
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help menu
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unbounded memory now
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serverside chunk unloading
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slightly
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multiple chunks, modify worldgen and client drawing to support multiple chunks
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to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
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