diff options
-rw-r--r-- | client/game.lua | 22 | ||||
-rw-r--r-- | client/util.lua | 15 | ||||
-rw-r--r-- | net.txt | 3 | ||||
-rw-r--r-- | server/chunk.lua | 4 | ||||
-rw-r--r-- | server/map.lua | 4 | ||||
-rw-r--r-- | server/player.lua | 2 | ||||
-rw-r--r-- | server/server.lua | 18 |
7 files changed, 58 insertions, 10 deletions
diff --git a/client/game.lua b/client/game.lua index 4fc148b..43e2352 100644 --- a/client/game.lua +++ b/client/game.lua @@ -204,7 +204,6 @@ local function handle_net() remote_players[id]=nil elseif op == "move" then local id,x,y = j.id,j.x,j.y - assert(remote_players[id],"wheeze "..id) remote_players[id].pos.x = x remote_players[id].pos.y = y elseif op == "you" then @@ -213,7 +212,10 @@ local function handle_net() pos=coords.Pos:make(pl.x,pl.y), color=pl.color, id=pl.id, username=pl.username, + inv = {}, } + elseif op == "inv" then + local_player.inv = j.inv elseif op == "chunk" then local ch = ChunkC:from_packet_data(j) map:add_chunk(ch) @@ -240,8 +242,10 @@ local function update(dt) local mh = camera:screen_to_world(Pos:make(msx,msy)):to_hex():round() if map:at(mh) == 0 and love.mouse.isDown(1) then - map:set_at(mh,selected_tile) - send_settile(mh,selected_tile) + if (local_player.inv[selected_tile] or 0) > 0 then + map:set_at(mh,selected_tile) + send_settile(mh,selected_tile) + end elseif map:at(mh) ~= 0 and love.mouse.isDown(2) then map:set_at(mh,0) send_settile(mh,0) @@ -337,6 +341,18 @@ local function draw() },"\n"),10,10) end + local inv_rows = {'inventory:'} + for t=1,9 do + local c = local_player.inv[t] or 0 + local s = t..': '..util.tile_names[t]..' x'..c + if selected_tile == t then + s = s .. ' <--' + end + table.insert(inv_rows, s) + end + util.print_good(table.concat(inv_rows,'\n'),0,0) + + if show_controls then util.print_good(help_text,"center","center") end diff --git a/client/util.lua b/client/util.lua index 2c7d90a..a1c4b35 100644 --- a/client/util.lua +++ b/client/util.lua @@ -13,6 +13,19 @@ local function print_good(str,x,y) love.graphics.draw(text,x,y) end +local tile_names = { + 'red', + 'orange', + 'yellow', + 'green', + 'teal', + 'blue', + 'purple', + 'grey', + 'ubqorange', +} + return { - print_good=print_good + print_good=print_good, + tile_names=tile_names, } @@ -37,3 +37,6 @@ settile {q,r,tile} chat {msg,from} recieve chat message msg from player with name from. + +inv {inv={tile:count}} + tell client about inventory of its player diff --git a/server/chunk.lua b/server/chunk.lua index 20db704..da5b5b1 100644 --- a/server/chunk.lua +++ b/server/chunk.lua @@ -18,7 +18,7 @@ function ChunkS.apply_migrations(self) end end -function ChunkS.load_from_disk(cls,cp) +function ChunkS.invigorate(cls,cp) -- tries to load from database. returns nil if not there. local txn,dbi = db.get_db('chunks') local d = dbi[tostring(cp)] @@ -33,7 +33,7 @@ function ChunkS.load_from_disk(cls,cp) return self end -function ChunkS.save_if_dirty(self,txn) +function ChunkS.persist(self,txn) if self.dirty then print("saving chunk",self.cp) local dbi = txn:open'chunks' diff --git a/server/map.lua b/server/map.lua index e8be2ff..2775f7c 100644 --- a/server/map.lua +++ b/server/map.lua @@ -18,7 +18,7 @@ function MapS.obtain(self,cp) if ch then return ch else - ch = ChunkS:load_from_disk(cp) + ch = ChunkS:invigorate(cp) if not ch then ch = worldgen.gen_chunk(cp) end @@ -34,7 +34,7 @@ function MapS.save_chunk(self,cp,txn) local ch = self:chunk(cp) if not ch then return end - ch:save_if_dirty(txn) + ch:persist(txn) end return {MapS=MapS} diff --git a/server/player.lua b/server/player.lua index bd7b52a..105efff 100644 --- a/server/player.lua +++ b/server/player.lua @@ -15,6 +15,7 @@ function Player.make(cls,peer,username) peer = peer, id = nextid, username = username, + inv = {}, } nextid = nextid + 1 return setmetatable(self,cls) @@ -27,6 +28,7 @@ function Player.info_part(self) y=self.pos.y, color=self.color, username=self.username, + inv = self.inv, } end diff --git a/server/server.lua b/server/server.lua index 8a725af..3ec467c 100644 --- a/server/server.lua +++ b/server/server.lua @@ -48,6 +48,9 @@ end local function chat_packet(fromplayer,msg) return json.encode{t="chat",from=fromplayer.id,msg=msg} end +local function inv_packet(inv) + return json.encode{t='inv',inv=inv} +end local map = MapS:make() @@ -128,8 +131,19 @@ local function handle_player_packet(player,ev) end elseif op == "settile" then local h = coords.Hex:make(j.q,j.r) - map:set_at(h,j.tile) - -- print(player.id,"settile",h,j.tile) + local old_tile = map:at(h) + local new_tile = j.tile + local inv = player.inv + + if old_tile == 0 then + inv[new_tile] = (inv[new_tile] or 0) - 1 + elseif new_tile == 0 then + inv[old_tile] = (inv[old_tile] or 0) + 1 + end + player.peer:send(inv_packet(inv)) + + map:set_at(h, new_tile) + for i,otherplayer in ipairs(playerlist) do if otherplayer ~= player then -- same packet structure s2c as c2s |