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authorubq323 <ubq323@ubq323.website>2023-02-14 01:52:15 +0000
committerubq323 <ubq323@ubq323.website>2023-02-14 01:52:17 +0000
commit12972093a8eb1853c4bbe32750e43ec390cfe8c5 (patch)
tree5500a85d57e1bd2f032dd8c919030064f08ea3ba
parent8eddeb7467fa2557b3b0c8154fd9c3635254a509 (diff)
add flushBatch to work around crash on some devices due to low vram
this is a workaround until i rework drawing to use instancing instead
-rw-r--r--client/drawing.lua1
-rw-r--r--client/main.lua1
2 files changed, 2 insertions, 0 deletions
diff --git a/client/drawing.lua b/client/drawing.lua
index e3dc751..e7cb45e 100644
--- a/client/drawing.lua
+++ b/client/drawing.lua
@@ -91,6 +91,7 @@ local function draw_map(camera,map)
draw_hex(_p,colors[t],camera.zoom)
end
end
+ love.graphics.flushBatch()
end
if false and _G.debugmode then
diff --git a/client/main.lua b/client/main.lua
index 6692e13..27b93f9 100644
--- a/client/main.lua
+++ b/client/main.lua
@@ -208,6 +208,7 @@ function love.draw()
"voob "..tostring(camera.zoom),
"-",
"fps "..tostring(love.timer.getFPS()),
+ "ping "..tostring(peer:round_trip_time())
},10,10)
end