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use sdl2;
use fmt;

// 2d position, x and y
export type pos = (i32, i32);

export type drawing_state = struct {
	// is the mouse button held down?
	drawing: bool,
	pos: pos,
	pictures: []picture,
};

export type picture = struct {
	// the surface data as u32s
	d: *[*]u32,
	w: size,
	h: size,

	// backreference to the surface whose data we're using
	surf: *sdl2::SDL_Surface,

	pos: pos,

};

// Returns array index of the pixel at position pos.
// Bounds check happens in here instead of using a slice type, so
// that it's easier to remove later.
export fn pidx(pic: *picture, pos: pos) size = {
	const (x,y) = pos;
	const (xs,ys) = (x:size, y:size);
	assert(0 <= x, "x position must not be less than 0");
	assert(0 <= y, "y position must not be less than 0");
	assert(xs < pic.w, "x position must be less than picture width");
	assert(ys < pic.h, "y position must be less than picture height");

	return xs + pic.w*ys;
};

export fn pic_set(pic: *picture, pos: pos, val: u32) void =
	pic.d[pidx(pic,pos)] = val;

export fn picture_from_surface(surf: *sdl2::SDL_Surface, pos: pos) picture = picture {
	w = surf.w: size,
	h = surf.h: size,
	d = (surf.pixels as *opaque: *[*]u32),
	surf = surf,
	pos = pos,
};

export fn clear_picture(pic: *picture, color: u32) void = {
	for (let i = 0z; i < pic.w*pic.h; i+=1) pic.d[i] = color;
};

export fn outline_picture(pic: *picture) void = {
	for (let x = 0; x:size < pic.w; x+=1) {
		pic_set(pic, (x, 0), 0);
		pic_set(pic, (x, pic.h:int-1), 0);
	};
	for (let y = 0; y:size < pic.h; y+=1) {
		pic_set(pic, (0, y), 0);
		pic_set(pic, (pic.w:int-1, y), 0);
	};
};

fn min(a: i32, b: i32) i32 = if (a<b) a else b;
fn max(a: i32, b: i32) i32 = if (a<b) b else a;

// Draws a circle onto the picture, at given position radius color
// Clips at the boundaries of the picture to avoid overflow.
export fn circle(picture: *picture, c: pos, r: i32, color: u32) void = {
	// fmt::printfln("C {} {} {} {:x}",c.0,c.1,r,color)!;
	const (cx,cy) = c;
	const ymin = max(0, cy-r);
	const ymax = min(picture.h:i32-1, cy+r);
	const xmin = max(0, cx-r);
	const xmax = min(picture.w:i32-1, cx+r);

	const r2 = r*r + r;

	for (let y = ymin; y<=ymax; y+=1) {
		const yd = y-cy;
		for (let x = xmin; x<=xmax; x+=1) {
			const xd = x-cx;
			if (yd*yd + xd*xd <= r2) {
				pic_set(picture, (x,y), color);
			};
		};
	};
};

export fn do_drawing(dstate: *drawing_state) void = {
	if (dstate.drawing) for (let i = 0z; i < 4; i+=1) {
		const pic = &dstate.pictures[i];
		const p = (dstate.pos.0 - pic.pos.0, dstate.pos.1 - pic.pos.1);
		circle(pic, p, 20, 0xff0088);
	};
};