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+use sdl2;
+use fmt;
+
+// 2d position, x and y
+export type pos = (i32, i32);
+
+export type drawing_state = struct {
+ // is the mouse button held down?
+ drawing: bool,
+ pos: pos,
+ pictures: []picture,
+};
+
+export type picture = struct {
+ // the surface data as u32s
+ d: *[*]u32,
+ w: size,
+ h: size,
+
+ // backreference to the surface whose data we're using
+ surf: *sdl2::SDL_Surface,
+
+ pos: pos,
+
+};
+
+// Returns array index of the pixel at position pos.
+// Bounds check happens in here instead of using a slice type, so
+// that it's easier to remove later.
+export fn pidx(pic: *picture, pos: pos) size = {
+ const (x,y) = pos;
+ const (xs,ys) = (x:size, y:size);
+ assert(0 <= x, "x position must not be less than 0");
+ assert(0 <= y, "y position must not be less than 0");
+ assert(xs < pic.w, "x position must be less than picture width");
+ assert(ys < pic.h, "y position must be less than picture height");
+
+ return xs + pic.w*ys;
+};
+
+export fn pic_set(pic: *picture, pos: pos, val: u32) void =
+ pic.d[pidx(pic,pos)] = val;
+
+export fn picture_from_surface(surf: *sdl2::SDL_Surface, pos: pos) picture = picture {
+ w = surf.w: size,
+ h = surf.h: size,
+ d = (surf.pixels as *opaque: *[*]u32),
+ surf = surf,
+ pos = pos,
+};
+
+export fn clear_picture(pic: *picture, color: u32) void = {
+ for (let i = 0z; i < pic.w*pic.h; i+=1) pic.d[i] = color;
+};
+
+export fn outline_picture(pic: *picture) void = {
+ for (let x = 0; x:size < pic.w; x+=1) {
+ pic_set(pic, (x, 0), 0);
+ pic_set(pic, (x, pic.h:int-1), 0);
+ };
+ for (let y = 0; y:size < pic.h; y+=1) {
+ pic_set(pic, (0, y), 0);
+ pic_set(pic, (pic.w:int-1, y), 0);
+ };
+};
+
+fn min(a: i32, b: i32) i32 = if (a<b) a else b;
+fn max(a: i32, b: i32) i32 = if (a<b) b else a;
+
+// Draws a circle onto the picture, at given position radius color
+// Clips at the boundaries of the picture to avoid overflow.
+export fn circle(picture: *picture, c: pos, r: i32, color: u32) void = {
+ // fmt::printfln("C {} {} {} {:x}",c.0,c.1,r,color)!;
+ const (cx,cy) = c;
+ const ymin = max(0, cy-r);
+ const ymax = min(picture.h:i32-1, cy+r);
+ const xmin = max(0, cx-r);
+ const xmax = min(picture.w:i32-1, cx+r);
+
+ const r2 = r*r + r;
+
+ for (let y = ymin; y<=ymax; y+=1) {
+ const yd = y-cy;
+ for (let x = xmin; x<=xmax; x+=1) {
+ const xd = x-cx;
+ if (yd*yd + xd*xd <= r2) {
+ pic_set(picture, (x,y), color);
+ };
+ };
+ };
+};
+
+export fn do_drawing(dstate: *drawing_state) void = {
+ if (dstate.drawing) for (let i = 0z; i < 4; i+=1) {
+ const pic = &dstate.pictures[i];
+ const p = (dstate.pos.0 - pic.pos.0, dstate.pos.1 - pic.pos.1);
+ circle(pic, p, 20, 0xff0088);
+ };
+};
+