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unloading chunks
client: when not near us
server: when not near any player
will require ticking mechanism, probably
will also require saving and loading chunks from disk
can't go through walls
needs some kind of sliding mechanism to make movement not feel horrible
this may be easy or hard. need to try a few different things, see what works
what shape should player hitbox be? probably circle so you don't get stuck on things
inventory
needs some kind of account system
still not sure exactly how to do that
ui...
placing tiles, you should be able to pick what tile to place
should be taken from inventory
mining tiles should take nonzero time
placing/mining tiles should only be possible within certain radius of player
should be targetting outline of the hex you're hovering over
basic ui:
perhaps a start screen with a join button, instead of immediately launching into the game
needs a loading screen when connecting to the server, instead of just rendering whatever things we have learned about so far
handle disconnects, with a nice user message
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