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local Map = require"common.map".Map
local class = require"common.class"
local worldgen = require"worldgen"
local json = require"common.dkjson"
local ChunkS = require"chunk".ChunkS
local MapS = class.extend(Map)
function MapS.obtain(self,cp)
-- obtain chunk at chunkpos cp by any means necessary
-- if already loaded, just return it
-- if available on disk, load that then return it
-- otherwise, generate a new chunk, load it, then return it.
-- false is not used on serverside. yet.
--
local ch = self:chunk(cp)
if ch then
return ch
else
ch = ChunkS:invigorate(cp)
if not ch then
ch = worldgen.gen_chunk(cp)
end
self:add_chunk(ch)
return ch
end
end
function MapS.save_chunk(self,cp,txn)
-- will only actually save anything if anything needs saving.
-- any attempt to save not-loaded chunks is silently ignored
local ch = self:chunk(cp)
if not ch then return end
ch:persist(txn)
end
return {MapS=MapS}
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