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c2s:
ppos {x,y}
this player has moved to position x,y
settile {q,r,tile}
set tile at H(q,r) to tile (currently boolean)
reqchunk {u,v}
request chunk data for chunk at chunkpos u,v
chat {msg}
send chat message msg
handshake {username}
sent on join
s2c:
playerinfopart:: {id,x,y,color:[r,g,b]}
join {pl=playerinfopart}
a player has joined. also sent on connection for each existing player
you {pl=playerinfopart}
sent on connection to tell client about its own player
leave {id}
player with id id has left
move {id,x,y}
player with id id has moved to (x,y)
chunk {tiles=[array of 128*128 tiles],u,v}
chunk at chunkpos u,v has tile data tiles
settile {q,r,tile}
tile at H(q,r) was set to tile
chat {msg}
recieve chat message msg
give {tile}
gain 1x tile in your inventory
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