summaryrefslogtreecommitdiff
path: root/client/main.lua
blob: 9de42900d78d6c1ebff9d41383d60ce1f95e4b7a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
local enet = require"enet"
local json = require"common.dkjson"
local utf8 = require"utf8"


local SERVER_HOSTNAME = "ubq323.website"
if os.getenv"HEXEMU_LOCAL" then SERVER_HOSTNAME = "localhost" end
local PLAYER_SIZE = 0.7

local local_player = nil

local drawing = require"drawing"
local coords = require"common.coords"
local Pos = coords.Pos
local camera = require"camera".Camera:make()
local Chunk = require"common.chunk".Chunk
local util = require"util"
local Map = require"common.map".Map
local movement = require"movement"
local msgbox = require"msgbox"

-- local pprint=require"common.pprint"
-- pprint.setup{show_all=true}


local help_text = [[
controls:
wasd: move
shift: sprint

left mouse: place
right mouse: destroy
mousewheel: zoom in/out

F1: show/hide this help
F3: show/hide debug
F11: toggle "big mode" (bad)

enter: toggle chat]]




math.randomseed(os.time())

local map = Map:make()

local host,peer


local selected_tile = 9

-- normal: regular gameplay
-- chat: chat box is open
-- more modes may come
local ui_mode = "normal"

_G.debugmode = false

local show_controls = false

local this_chatmsg = ""
local chatmsg_text = love.graphics.newText(love.graphics.getFont())

local big_mode = false
local orig_w,orig_h = love.graphics.getDimensions()

function love.keypressed(key,scancode,isrepeat)
	if key == "f11" then
		big_mode = not big_mode
		if big_mode then
			love.window.setMode(orig_w*2,orig_h*2)
		else
			love.window.setMode(orig_w,orig_h)
		end
	end
	if ui_mode == "normal" then
		if key == "f3" then _G.debugmode = not _G.debugmode end
		if key == "f1" then show_controls = not show_controls end
		for i = 1,9 do if key == tostring(i) then selected_tile = i end end
		if key == "return" then
			ui_mode = "chat"
			this_chatmsg = ""
		end
	elseif ui_mode == "chat" then
		if key == "return" then
			ui_mode = "normal"
			peer:send(json.encode{t="chat",msg=this_chatmsg})
			-- msgbox.add("[me] "..this_chatmsg)
		elseif key == "escape" then
			ui_mode = "normal"
		elseif key == "backspace" then
			local boffs = utf8.offset(this_chatmsg,-1)
			if boffs then
				this_chatmsg = this_chatmsg:sub(1,boffs-1)
			end
			
		end
	end
end

function love.textinput(text)
	if ui_mode == "chat" then
		this_chatmsg = this_chatmsg..text
	end
end

local function draw_player(pl,islocal)
	local hplsz = PLAYER_SIZE/2
	love.graphics.setColor(pl.color)
	love.graphics.rectangle("fill",pl.pos.x-hplsz,pl.pos.y-hplsz,PLAYER_SIZE,PLAYER_SIZE)
	-- love.graphics.print(tostring(pl.id),pl.pos.x,pl.pos.y)
	if islocal then
		love.graphics.setLineWidth(0.01)
		love.graphics.setColor(0.5,0,0)
		love.graphics.rectangle("line",pl.pos.x-hplsz,pl.pos.y-hplsz,PLAYER_SIZE,PLAYER_SIZE)
	end
end

local remote_players = {}

local function update_local_player(pl,dt)
	local SPEED = 8*math.sqrt(3) -- 8 hexagonheights per second

	if love.keyboard.isDown("lshift") then SPEED = SPEED*2.5 end
	local function kd(code)
		if love.keyboard.isScancodeDown(code) then return 1 else return 0 end
	end
	local dx = kd"d"-kd"a"
	local dy = kd"s"-kd"w"

	if dx == 0 and dy == 0 then
		return
	end

	if dx ~= 0 and dy ~= 0 then
		-- 60degrees direction, to follow hex grid
		-- instead of 45degrees diagonal
		dx = dx * 0.5
		dy = dy * (math.sqrt(3)/2)
	end

	local try_pos = Pos:make(pl.pos.x + SPEED*dt*dx, pl.pos.y + SPEED*dt*dy)
	pl.pos = movement.collide_with_terrain(pl.pos,try_pos,map)
	pl.pos_dirty = true
end

local function sync_local_player(pl)
	-- send updated info about local player to server
	if pl.pos_dirty then
		peer:send(json.encode{t="ppos",x=pl.pos.x,y=pl.pos.y})
		pl.pos_dirty = false
	end
end

local function send_settile(hpos,tile)
	peer:send(json.encode{t="settile",q=hpos.q,r=hpos.r,tile=tile})
end

function love.wheelmoved(dx,dy)
	camera.zoom = camera.zoom * (1.15 ^ dy)
	camera.zoom = math.max(2.5,math.min(50,camera.zoom))
end

function love.update(dt)
	msgbox.update(dt)
	if ui_mode == "normal" then
		
		-- movement and zoom in/out (keyboard input)
		if local_player then
			update_local_player(local_player,dt)
			sync_local_player(local_player)
		end

		-- mouse input
		local msx,msy = love.mouse.getPosition()
		if big_mode then msx,msy = msx/2,msy/2 end
		local mh = camera:screen_to_world(Pos:make(msx,msy)):to_hex():round()
		if map:at(mh) == 0 and love.mouse.isDown(1) then
			map:set_at(mh,selected_tile)
			send_settile(mh,selected_tile)
		elseif map:at(mh) ~= 0 and love.mouse.isDown(2) then
			map:set_at(mh,0)
			send_settile(mh,0)
		end
	end

	-- load and unload chunks
	if local_player then
		local player_cp = local_player.pos:to_hex():containing_chunk()
		-- load chunks near to player (within 3x3 square)
		for _,cp in ipairs(player_cp:neighborhood()) do
			if map:chunk(cp) == nil then
				map:mark_chunk_loading(cp)
				peer:send(json.encode{t="reqchunk",u=cp.u,v=cp.v})
			end
		end

		-- unload chunks not near player
		-- todo maybe: instead of immediately unloading chunks when we move away,
		-- have some kind of 'last near' time, so that if player is moving back and forth,
		-- we don't repeatedly unload and reload a given chunk
		local to_remove = {}
		for cp in map:iter_chunks() do
			local d = player_cp:orth_dist(cp)
			if d > 1 then
				map:remove_chunk(cp)
			end
		end
	
	end
	

	-- handle network packets
	repeat
		local ev = host:service()
		if ev and ev.type == "receive" then
			-- print(ev.data)
			local j = json.decode(ev.data)
			local op = j.t
			if op == "join" then
				local pl = j.pl
				remote_players[pl.id] = {pos=coords.Pos:make(pl.x,pl.y),color=pl.color,id=pl.id}
				msgbox.add(pl.id.." joined")
			elseif op == "leave" then
				local id = j.id
				remote_players[id]=nil
				msgbox.add(id.." left")
			elseif op == "move" then
				local id,x,y = j.id,j.x,j.y
				assert(remote_players[id],"wheeze "..id)
				remote_players[id].pos.x = x
				remote_players[id].pos.y = y
			elseif op == "you" then
				local pl = j.pl
				local_player = {pos=coords.Pos:make(pl.x,pl.y),color=pl.color,id=pl.id}
			elseif op == "chunk" then
				local ch = Chunk:from_packet_data(j)
				map:add_chunk(ch)
			elseif op == "settile" then
				local h = coords.Hex:make(j.q,j.r)
				map:set_at(h,j.tile)
			elseif op == "chat" then
				local msg,from = j.msg,j.from
				msgbox.add("["..tostring(from).."] "..msg)
			end
		end
	until not ev
end

function love.draw()
	love.graphics.clear(1,1,1)
	love.graphics.origin()
	if big_mode then love.graphics.scale(2) end
	if local_player then
		camera.pos = local_player.pos
	end
	camera:apply_trans()

	drawing.draw_map(camera,map)

	if local_player then
		draw_player(local_player,true)
	end
	for _,pl in pairs(remote_players) do
		draw_player(pl)
	end

	love.graphics.setColor(1,0,0)
	love.graphics.rectangle("fill",0,0,1,1)

	local sm = Pos:make(love.mouse.getPosition())
	local wm = camera:screen_to_world(sm)
	local hm = wm:to_hex()

	love.graphics.origin()
	if big_mode then love.graphics.scale(2) end
	util.print_good(tostring(selected_tile), 400,10)
	if _G.debugmode and local_player then
		util.print_good({
			 "ms "..tostring(sm),
			 "mw "..tostring(wm),
			 "mh "..tostring(hm).." "..tostring(hm:round()),
			 "-",
			 "pw "..tostring(local_player.pos),
			 "ph "..tostring(local_player.pos:to_hex()).." "..tostring(local_player.pos:to_hex():round()),
			 "-",
			 "voob "..tostring(camera.zoom),
			 "-",
			 "fps "..tostring(love.timer.getFPS()),
			 "ping "..tostring(peer:round_trip_time()),

		 },10,10)
	 end
	 if show_controls then
		 util.print_good(help_text,300,200)
	 end

	 msgbox.draw()
	 
	 if ui_mode ~= "normal" then
		 util.print_good(ui_mode, 700,10)
	 end

	 if ui_mode == "chat" then
		 local W,H = love.graphics.getDimensions()
		 chatmsg_text:set("- "..this_chatmsg)
		 local tw,th = chatmsg_text:getDimensions()
		 local y = H-th-30
		 love.graphics.setColor(0,0,0,0.8)
		 love.graphics.rectangle("fill",0,y,W,th)
		 love.graphics.setColor(1,1,1)
		 love.graphics.draw(chatmsg_text,0,y)
		 love.graphics.setColor(0.8,0.8,0.8)
		 love.graphics.line(tw,y,tw,y+th)
	 end

end

function love.load()
	love.keyboard.setKeyRepeat(true)
	-- require"profile".start(10,io.open("./trace","w"))
	host = enet.host_create()
	peer = host:connect(SERVER_HOSTNAME..":8473")
	msgbox.add("connected to "..SERVER_HOSTNAME..":8473")
	msgbox.add("press F1 for controls help")
end

function love.quit()
	-- require"profile".stop()
	peer:disconnect()
	host:flush()
end