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local enet = require"enet"
local json = require"common.dkjson"
-- local SERVER_HOSTNAME = "ubq323.website"
local SERVER_HOSTNAME = "localhost"
local PLAYER_SIZE = 0.7
local local_player = nil
local drawing = require"drawing"
local coords = require"common.coords"
local Pos = coords.Pos
local camera = require"camera".Camera.make()
local Chunk = require"common.chunk".Chunk
-- local pprint=require"common.pprint"
-- pprint.setup{show_all=true}
math.randomseed(os.time())
local host,peer
local chunk
local function draw_player(pl,islocal)
local hplsz = PLAYER_SIZE/2
love.graphics.setColor(pl.color)
love.graphics.rectangle("fill",pl.pos.x-hplsz,pl.pos.y-hplsz,PLAYER_SIZE,PLAYER_SIZE)
-- love.graphics.print(tostring(pl.id),pl.pos.x,pl.pos.y)
if islocal then
love.graphics.setLineWidth(0.01)
love.graphics.setColor(0.5,0,0)
love.graphics.rectangle("line",pl.pos.x-hplsz,pl.pos.y-hplsz,PLAYER_SIZE,PLAYER_SIZE)
end
end
local remote_players = {}
local function update_local_player(pl,dt)
local SPEED = 10 -- pixels/sec
local function kd(code)
if love.keyboard.isScancodeDown(code) then return 1 else return 0 end
end
local dx = kd"d"-kd"a"
local dy = kd"s"-kd"w"
if dx == 0 and dy == 0 then
pl.pos_dirty = false
return
end
if dx ~= 0 and dy ~= 0 then
dx = dx / math.sqrt(2)
dy = dy / math.sqrt(2)
end
pl.pos.x = pl.pos.x + SPEED * dt * dx
pl.pos.y = pl.pos.y + SPEED * dt * dy
pl.pos_dirty = true
end
local function sync_local_player(pl,peer)
-- send updated info about local player to server
if pl.pos_dirty then
peer:send(json.encode{t="ppos",x=pl.pos.x,y=pl.pos.y})
end
end
function love.update(dt)
if local_player then
update_local_player(local_player,dt)
if love.keyboard.isScancodeDown"q" then camera.zoom = camera.zoom*1.05 end
if love.keyboard.isScancodeDown"e" then camera.zoom = camera.zoom/1.05 end
sync_local_player(local_player,peer)
end
repeat
local ev = host:service()
if ev and ev.type == "receive" then
print(ev.data)
local j = json.decode(ev.data)
local op = j.t
if op == "join" then
local pl = j.pl
remote_players[pl.id] = {pos=coords.Pos.make(pl.x,pl.y),color=pl.color,id=pl.id}
elseif op == "leave" then
local id = j.id
remote_players[id]=nil
elseif op == "move" then
local id,x,y = j.id,j.x,j.y
assert(remote_players[id],"wheeze "..id)
remote_players[id].pos.x = x
remote_players[id].pos.y = y
elseif op == "you" then
local pl = j.pl
local_player = {pos=coords.Pos.make(pl.x,pl.y),color=pl.color,id=pl.id}
elseif op == "chunk" then
chunk = Chunk.from_packet_data(j)
end
end
until not ev
end
function love.draw()
love.graphics.clear(1,1,1)
love.graphics.origin()
if local_player then
camera.pos = local_player.pos
end
camera:apply_trans()
if chunk then
drawing.draw_chunk(camera,chunk)
end
if local_player then
draw_player(local_player,true)
end
for _,pl in pairs(remote_players) do
draw_player(pl)
end
love.graphics.setColor(1,0,0)
love.graphics.rectangle("fill",0,0,1,1)
local sm = Pos.make(love.mouse.getPosition())
local wm = camera:screen_to_world(sm)
local hm = wm:to_hex():round()
local tl,br = camera:extents()
love.graphics.origin()
love.graphics.scale(2)
love.graphics.setColor(0,0,0)
love.graphics.print(table.concat(
{"sm "..tostring(sm),
"wm "..tostring(wm),
"hm "..tostring(hm),
"",
"tl "..tostring(tl),
"br "..tostring(br)},
"\n"),10,10)
end
function love.load()
require"profile".start(10,io.open("./trace","w"))
host = enet.host_create()
peer = host:connect(SERVER_HOSTNAME..":8473")
end
function love.quit()
require"profile".stop()
peer:disconnect()
host:flush()
end
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