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local gamescene = require"game"
local utf8 = require 'utf8'
local current_scene
local function switch_scene(newscene,...)
if current_scene.quit then current_scene.quit() end
current_scene = newscene
if newscene.load then newscene.load(...) end
end
local big_font = love.graphics.newFont(72)
local normal_font = love.graphics.getFont()
local username = 'horace'
local titlescene = {}
function titlescene.draw()
love.graphics.clear(1,1,1)
love.graphics.origin()
love.graphics.setColor(0,0,0)
love.graphics.setFont(big_font)
love.graphics.print("hexagon emulator",30,30)
love.graphics.setFont(normal_font)
love.graphics.print("enter username: ",40,120)
love.graphics.setColor(0,0,0,0.8)
love.graphics.rectangle('fill', 60,150, 3+normal_font:getWidth(username), 15)
love.graphics.setColor(1,1,1)
love.graphics.print(username, 60, 150)
love.graphics.setColor(0,0,0)
love.graphics.print("press <enter> to start",40,250)
end
function titlescene.keypressed(k,s,r)
if k=='backspace' then
local b = utf8.offset(username, -1)
if b then
username = username:sub(1,b-1)
end
elseif k=="return" then
switch_scene(gamescene)
end
end
function titlescene.textinput(text)
username = username .. text
end
function titlescene.load()
love.keyboard.setKeyRepeat(true)
end
for _,f in ipairs{
"update",
"draw",
"keypressed",
"textinput",
"wheelmoved",
"quit",
} do
love[f] = function(...)
local x = current_scene[f]
if x then return x(...) end
end
end
current_scene=titlescene
current_scene.load()
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