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* move chat formatting to serverside, and make chat messages include usernameubq3232023-08-271-3/+7
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* reëngineer inventories a bitubq3232023-08-271-7/+22
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* add player inventoriesubq3232023-08-264-6/+22
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* print usernames better, and respond to remote players usernamesubq3232023-08-261-2/+0
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* fix trailing whitespaceubq3232023-06-192-2/+1
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* fix shadowing issues reported by luacheckubq3232023-06-192-4/+5
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* fix line lengthsubq3232023-06-182-18/+1
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* add script to init dbubq3232023-06-181-0/+14
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* add handshaking system, and refactor server a bitubq3232023-06-182-55/+103
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* improve error handling in db.luaubq3232023-06-181-4/+4
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* minor cleaningubq3232023-04-024-26/+13
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* use lmdb for world storage; plus other small thingsubq3232023-03-244-54/+107
| | | | | | support numpad 8456 for movement in addition to wasd refactor server and add player module update outdated documentation slightly
* don't draw chunks definitely not on screen; add targeting reticle; save ↵ubq3232023-03-141-7/+23
| | | | chunks before exiting on sigint; add /tp 'command'
* move player size to constants.lua; fix channel-related bug where player ↵ubq3232023-02-251-1/+2
| | | | movement wasn't being recieved properly
* implement new rendering system using gpu instancingubq3232023-02-251-1/+1
| | | | | | this has extremely better performance on my machine also, player is circle now
* chat system, some controls changesubq3232023-02-201-1/+9
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* change blank and ubqorange tiles from false and true to 0 and 9ubq3232023-02-133-3/+7
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* change hash function, remove caching of noise vectors; noise won't use ↵ubq3232023-02-121-11/+5
| | | | unbounded memory now
* revert previous change to worldgen textureubq3232023-02-111-1/+1
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* change from random worldgen to be based on a hash of position; implement ↵ubq3232023-02-115-24/+57
| | | | serverside chunk unloading
* rework of tick interval, refactor of chunk loading/generation into ChunkS classubq3232023-02-114-45/+56
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* hook up save/loading of chunksubq3232023-02-062-3/+9
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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-063-2/+6
| | | | slightly
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-062-67/+166
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* remove a print statementubq3232023-02-041-1/+1
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* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-1/+1
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-042-36/+68
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-032-30/+45
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-032-2/+111
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* add sending of tile changes, between players. server remembers all changes ↵ubq3232023-01-311-1/+14
| | | | made. also add better debug screen
* terrain data is sent from server to clientubq3232023-01-311-0/+4
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* switch to using json for packet formattingubq3232023-01-301-19/+16
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* multitudinous thingsubq3232023-01-271-1/+1
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* hostname, print disconnectsubq3232023-01-241-0/+1
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* better infoubq3232023-01-241-1/+1
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* things and stuff and thingsubq3232023-01-241-8/+4
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* thingsubq3232023-01-242-0/+112