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* hook up save/loading of chunksubq3232023-02-062-3/+9
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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-063-2/+6
| | | | slightly
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-062-67/+166
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* remove a print statementubq3232023-02-041-1/+1
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* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-1/+1
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-042-36/+68
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-032-30/+45
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-032-2/+111
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* add sending of tile changes, between players. server remembers all changes ↵ubq3232023-01-311-1/+14
| | | | made. also add better debug screen
* terrain data is sent from server to clientubq3232023-01-311-0/+4
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* switch to using json for packet formattingubq3232023-01-301-19/+16
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* multitudinous thingsubq3232023-01-271-1/+1
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* hostname, print disconnectsubq3232023-01-241-0/+1
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* better infoubq3232023-01-241-1/+1
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* things and stuff and thingsubq3232023-01-241-8/+4
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* thingsubq3232023-01-242-0/+112