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* revert previous change to worldgen textureubq3232023-02-111-1/+1
* change from random worldgen to be based on a hash of position; implement serv...ubq3232023-02-115-24/+57
* rework of tick interval, refactor of chunk loading/generation into ChunkS classubq3232023-02-114-45/+56
* hook up save/loading of chunksubq3232023-02-062-3/+9
* clientside chunk unloading when not near. also refactor coordinate things sli...ubq3232023-02-063-2/+6
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-062-67/+166
* remove a print statementubq3232023-02-041-1/+1
* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-1/+1
* many many optimizations and refactorings; introduction of Map to support mult...ubq3232023-02-042-36/+68
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ...ubq3232023-02-032-30/+45
* drawing changes, world generation, perlin noiseubq3232023-02-032-2/+111
* add sending of tile changes, between players. server remembers all changes ma...ubq3232023-01-311-1/+14
* terrain data is sent from server to clientubq3232023-01-311-0/+4
* switch to using json for packet formattingubq3232023-01-301-19/+16
* multitudinous thingsubq3232023-01-271-1/+1
* hostname, print disconnectsubq3232023-01-241-0/+1
* better infoubq3232023-01-241-1/+1
* things and stuff and thingsubq3232023-01-241-8/+4
* thingsubq3232023-01-242-0/+112