| Commit message (Expand) | Author | Age | Files | Lines |
* | clientside chunk unloading when not near. also refactor coordinate things sli... | ubq323 | 2023-02-06 | 2 | -0/+31 |
* | tick timing in main server loop, refactor, start on saving/loading chunks | ubq323 | 2023-02-06 | 2 | -2/+6 |
* | remove kakoune tmp file | ubq323 | 2023-02-04 | 1 | -5/+0 |
* | improve tracking of loading chunks, and increase load dist around player | ubq323 | 2023-02-04 | 1 | -7/+20 |
* | many many optimizations and refactorings; introduction of Map to support mult... | ubq323 | 2023-02-04 | 5 | -22/+140 |
* | debug drawing change, zoom clamping, partial refactoring of class mechanisms ... | ubq323 | 2023-02-03 | 5 | -24/+59 |
* | drawing changes, world generation, perlin noise | ubq323 | 2023-02-03 | 2 | -11/+2 |
* | add sending of tile changes, between players. server remembers all changes ma... | ubq323 | 2023-01-31 | 1 | -0/+4 |
* | terrain data is sent from server to client | ubq323 | 2023-01-31 | 1 | -8/+25 |
* | switch to using json for packet formatting | ubq323 | 2023-01-30 | 2 | -17/+748 |
* | camera stuff + vastly optimise hex drawing | ubq323 | 2023-01-29 | 1 | -0/+5 |
* | coords, hexagons, drawing, chunks | ubq323 | 2023-01-27 | 2 | -0/+120 |
* | things | ubq323 | 2023-01-24 | 1 | -0/+17 |