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Age
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*
rework of tick interval, refactor of chunk loading/generation into ChunkS class
ubq323
2023-02-11
1
-1
/
+1
|
*
remove chunk loading debugging prints, add envvar for localness
ubq323
2023-02-06
1
-3
/
+3
|
*
actually removing chunks inside of iter_chunks in fine
ubq323
2023-02-06
1
-6
/
+2
|
*
clientside chunk unloading when not near. also refactor coordinate things ↵
ubq323
2023-02-06
1
-9
/
+23
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slightly
*
tick timing in main server loop, refactor, start on saving/loading chunks
ubq323
2023-02-06
1
-2
/
+2
|
*
remove a print statement
ubq323
2023-02-04
1
-2
/
+2
|
*
improve tracking of loading chunks, and increase load dist around player
ubq323
2023-02-04
1
-8
/
+12
|
*
many many optimizations and refactorings; introduction of Map to support ↵
ubq323
2023-02-04
2
-36
/
+61
|
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multiple chunks, modify worldgen and client drawing to support multiple chunks
*
debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵
ubq323
2023-02-03
3
-21
/
+36
|
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to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
*
drawing changes, world generation, perlin noise
ubq323
2023-02-03
2
-12
/
+36
|
*
add sending of tile changes, between players. server remembers all changes ↵
ubq323
2023-01-31
2
-17
/
+56
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made. also add better debug screen
*
terrain data is sent from server to client
ubq323
2023-01-31
2
-3
/
+9
|
*
switch to using json for packet formatting
ubq323
2023-01-30
2
-29
/
+12
|
*
camera stuff + vastly optimise hex drawing
ubq323
2023-01-29
4
-20
/
+88
|
*
thing the thing
ubq323
2023-01-27
1
-2
/
+2
|
*
multitudinous things
ubq323
2023-01-27
4
-33
/
+83
|
*
coords, hexagons, drawing, chunks
ubq323
2023-01-27
3
-1
/
+52
|
*
hostname, print disconnects
ubq323
2023-01-24
1
-1
/
+1
|
*
things and stuff and things
ubq323
2023-01-24
1
-3
/
+3
|
*
things
ubq323
2023-01-24
3
-0
/
+126