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* change hash function, remove caching of noise vectors; noise won't use ↵ubq3232023-02-121-1/+1
| | | | unbounded memory now
* change from random worldgen to be based on a hash of position; implement ↵ubq3232023-02-111-1/+1
| | | | serverside chunk unloading
* rework of tick interval, refactor of chunk loading/generation into ChunkS classubq3232023-02-111-1/+1
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* remove chunk loading debugging prints, add envvar for localnessubq3232023-02-061-3/+3
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* actually removing chunks inside of iter_chunks in fineubq3232023-02-061-6/+2
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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-061-9/+23
| | | | slightly
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-061-2/+2
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* remove a print statementubq3232023-02-041-2/+2
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* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-8/+12
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-042-36/+61
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-033-21/+36
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-032-12/+36
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* add sending of tile changes, between players. server remembers all changes ↵ubq3232023-01-312-17/+56
| | | | made. also add better debug screen
* terrain data is sent from server to clientubq3232023-01-312-3/+9
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* switch to using json for packet formattingubq3232023-01-302-29/+12
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* camera stuff + vastly optimise hex drawingubq3232023-01-294-20/+88
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* thing the thingubq3232023-01-271-2/+2
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* multitudinous thingsubq3232023-01-274-33/+83
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* coords, hexagons, drawing, chunksubq3232023-01-273-1/+52
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* hostname, print disconnectsubq3232023-01-241-1/+1
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* things and stuff and thingsubq3232023-01-241-3/+3
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* thingsubq3232023-01-243-0/+126