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* change from random worldgen to be based on a hash of position; implement serv...ubq3232023-02-111-1/+1
* rework of tick interval, refactor of chunk loading/generation into ChunkS classubq3232023-02-111-1/+1
* remove chunk loading debugging prints, add envvar for localnessubq3232023-02-061-3/+3
* actually removing chunks inside of iter_chunks in fineubq3232023-02-061-6/+2
* clientside chunk unloading when not near. also refactor coordinate things sli...ubq3232023-02-061-9/+23
* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-061-2/+2
* remove a print statementubq3232023-02-041-2/+2
* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-041-8/+12
* many many optimizations and refactorings; introduction of Map to support mult...ubq3232023-02-041-19/+34
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ...ubq3232023-02-031-10/+12
* drawing changes, world generation, perlin noiseubq3232023-02-031-6/+8
* add sending of tile changes, between players. server remembers all changes ma...ubq3232023-01-311-17/+38
* terrain data is sent from server to clientubq3232023-01-311-2/+8
* switch to using json for packet formattingubq3232023-01-301-28/+12
* camera stuff + vastly optimise hex drawingubq3232023-01-291-4/+30
* thing the thingubq3232023-01-271-2/+2
* multitudinous thingsubq3232023-01-271-26/+38
* coords, hexagons, drawing, chunksubq3232023-01-271-0/+11
* hostname, print disconnectsubq3232023-01-241-1/+1
* things and stuff and thingsubq3232023-01-241-3/+3
* thingsubq3232023-01-241-0/+122