| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
support numpad 8456 for movement in addition to wasd
refactor server and add player module
update outdated documentation slightly
|
|
|
|
| |
instead of `if local_player` guards everywhere
|
| |
|
| |
|
|
|
|
| |
chunks before exiting on sigint; add /tp 'command'
|
|
|
|
| |
movement wasn't being recieved properly
|
|
|
|
|
|
| |
this has extremely better performance on my machine
also, player is circle now
|
| |
|
| |
|
| |
|
|
|
|
| |
this is a workaround until i rework drawing to use instancing instead
|
| |
|
|
|
|
| |
help menu
|
| |
|
| |
|
|
|
|
| |
unbounded memory now
|
| |
|
| |
|
|
|
|
| |
serverside chunk unloading
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
slightly
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
multiple chunks, modify worldgen and client drawing to support multiple chunks
|
|
|
|
| |
to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
|
| |
|
|
|
|
| |
made. also add better debug screen
|
| |
|
| |
|
| |
|
| |
|