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* improve error handling in db.luaubq3232023-06-181-4/+4
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* remove accidental global accessubq3232023-06-181-1/+1
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* add check script to run luacheck on everythingubq3232023-06-181-0/+5
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* remove db.lua in root, i am not sure why that was thereubq3232023-06-181-6/+0
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* misc thingsubq3232023-04-092-7/+38
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* minor cleaningubq3232023-04-024-26/+13
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* use lmdb for world storage; plus other small thingsubq3232023-03-249-70/+134
| | | | | | support numpad 8456 for movement in addition to wasd refactor server and add player module update outdated documentation slightly
* refactor game.lua somewhat, use state machinish thing for connecting, ↵ubq3232023-03-151-58/+70
| | | | instead of `if local_player` guards everywhere
* add quit to scene methodsubq3232023-03-151-1/+8
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* add scene system, move top level stuff into its own moduleubq3232023-03-152-338/+383
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* don't draw chunks definitely not on screen; add targeting reticle; save ↵ubq3232023-03-143-8/+65
| | | | chunks before exiting on sigint; add /tp 'command'
* move player size to constants.lua; fix channel-related bug where player ↵ubq3232023-02-254-10/+11
| | | | movement wasn't being recieved properly
* implement new rendering system using gpu instancingubq3232023-02-256-9/+205
| | | | | | this has extremely better performance on my machine also, player is circle now
* center some ui elements betterubq3232023-02-202-14/+15
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* make window resizeable, remove big modeubq3232023-02-203-27/+22
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* chat system, some controls changesubq3232023-02-207-26/+196
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* add flushBatch to work around crash on some devices due to low vramubq3232023-02-142-0/+2
| | | | this is a workaround until i rework drawing to use instancing instead
* remove done things from todo listubq3232023-02-131-5/+0
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* run length encoding for chunk data, more reasonable player speeds, controls ↵ubq3232023-02-134-13/+73
| | | | help menu
* change blank and ubqorange tiles from false and true to 0 and 9ubq3232023-02-137-21/+20
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* add collisions and sliding for player movementubq3232023-02-134-8/+117
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* change hash function, remove caching of noise vectors; noise won't use ↵ubq3232023-02-122-12/+6
| | | | unbounded memory now
* revert previous change to worldgen textureubq3232023-02-111-1/+1
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* remove done items from todo listubq3232023-02-111-6/+0
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* change from random worldgen to be based on a hash of position; implement ↵ubq3232023-02-116-25/+58
| | | | serverside chunk unloading
* rework of tick interval, refactor of chunk loading/generation into ChunkS classubq3232023-02-116-51/+61
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* hook up save/loading of chunksubq3232023-02-064-3/+11
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* remove chunk loading debugging prints, add envvar for localnessubq3232023-02-062-6/+3
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* actually removing chunks inside of iter_chunks in fineubq3232023-02-061-6/+2
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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-066-11/+60
| | | | slightly
* update net.txtubq3232023-02-061-1/+4
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* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-066-72/+175
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* add info to tiles.txtubq3232023-02-051-0/+8
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* update todoubq3232023-02-051-0/+7
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* add todo listubq3232023-02-051-0/+23
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* remove a print statementubq3232023-02-042-3/+3
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* remove kakoune tmp fileubq3232023-02-041-5/+0
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* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-043-16/+33
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-049-94/+269
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-0310-75/+140
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-036-25/+149
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* add sending of tile changes, between players. server remembers all changes ↵ubq3232023-01-315-18/+79
| | | | made. also add better debug screen
* net.txt network packet listubq3232023-01-311-0/+23
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* terrain data is sent from server to clientubq3232023-01-314-11/+38
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* gitignoreubq3232023-01-301-1/+2
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* switch to using json for packet formattingubq3232023-01-305-65/+776
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* camera stuff + vastly optimise hex drawingubq3232023-01-295-20/+93
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* thing the thingubq3232023-01-271-2/+2
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* multitudinous thingsubq3232023-01-276-34/+86
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* coords, hexagons, drawing, chunksubq3232023-01-275-1/+172
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