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* clientside chunk unloading when not near. also refactor coordinate things ↵ubq3232023-02-066-11/+60
| | | | slightly
* update net.txtubq3232023-02-061-1/+4
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* tick timing in main server loop, refactor, start on saving/loading chunksubq3232023-02-066-72/+175
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* add info to tiles.txtubq3232023-02-051-0/+8
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* update todoubq3232023-02-051-0/+7
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* add todo listubq3232023-02-051-0/+23
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* remove a print statementubq3232023-02-042-3/+3
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* remove kakoune tmp fileubq3232023-02-041-5/+0
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* improve tracking of loading chunks, and increase load dist around playerubq3232023-02-043-16/+33
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* many many optimizations and refactorings; introduction of Map to support ↵ubq3232023-02-049-94/+269
| | | | multiple chunks, modify worldgen and client drawing to support multiple chunks
* debug drawing change, zoom clamping, partial refactoring of class mechanisms ↵ubq3232023-02-0310-75/+140
| | | | to allow inheritance, minor refactor of noise generator, changes to temp worldgen, rework of class constructor mechanism
* drawing changes, world generation, perlin noiseubq3232023-02-036-25/+149
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* add sending of tile changes, between players. server remembers all changes ↵ubq3232023-01-315-18/+79
| | | | made. also add better debug screen
* net.txt network packet listubq3232023-01-311-0/+23
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* terrain data is sent from server to clientubq3232023-01-314-11/+38
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* gitignoreubq3232023-01-301-1/+2
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* switch to using json for packet formattingubq3232023-01-305-65/+776
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* camera stuff + vastly optimise hex drawingubq3232023-01-295-20/+93
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* thing the thingubq3232023-01-271-2/+2
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* multitudinous thingsubq3232023-01-276-34/+86
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* coords, hexagons, drawing, chunksubq3232023-01-275-1/+172
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* gitignoreubq3232023-01-241-0/+1
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* hostname, print disconnectsubq3232023-01-242-1/+2
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* better infoubq3232023-01-241-1/+1
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* things and stuff and thingsubq3232023-01-242-11/+7
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* thingsubq3232023-01-246-0/+255