diff options
-rw-r--r-- | client/main.lua | 32 | ||||
-rw-r--r-- | common/coords.lua | 15 | ||||
-rw-r--r-- | common/map.lua | 16 | ||||
-rw-r--r-- | server/map.lua | 1 | ||||
-rw-r--r-- | server/noise.lua | 2 | ||||
-rw-r--r-- | server/server.lua | 5 |
6 files changed, 60 insertions, 11 deletions
diff --git a/client/main.lua b/client/main.lua index 769fccf..63c2fc7 100644 --- a/client/main.lua +++ b/client/main.lua @@ -104,19 +104,33 @@ function love.update(dt) send_settile(mh,false) end - -- load chunks near player if local_player then local player_cp = local_player.pos:to_hex():containing_chunk() - for du = -1,1 do - for dv = -1,1 do - local cp = player_cp+coords.ChunkPos:make(du,dv) - if map:chunk(cp) == nil then - print("sending chunk request",cp) - map:mark_chunk_loading(cp) - peer:send(json.encode{t="reqchunk",u=cp.u,v=cp.v}) - end + -- load chunks near to player (within 3x3 square) + for _,cp in ipairs(player_cp:neighborhood()) do + if map:chunk(cp) == nil then + print("sending chunk request",cp) + map:mark_chunk_loading(cp) + peer:send(json.encode{t="reqchunk",u=cp.u,v=cp.v}) end end + + -- unload chunks not near player + -- todo maybe: instead of immediately unloading chunks when we move away, + -- have some kind of 'last near' time, so that if player is moving back and forth, + -- we don't repeatedly unload and reload a given chunk + local to_remove = {} + for cp in map:iter_chunks() do + local d = player_cp:orth_dist(cp) + if d > 1 then + table.insert(to_remove,cp) + end + end + for _,cp in ipairs(to_remove) do + map:remove_chunk(cp) + end + + end diff --git a/common/coords.lua b/common/coords.lua index 111429a..49c2bf2 100644 --- a/common/coords.lua +++ b/common/coords.lua @@ -136,6 +136,21 @@ function ChunkPos.extents(self) local brq,brr = (self.u+1)*CHUNK_SIZE -1, (self.v+1)*CHUNK_SIZE -1 return Hex:make(tlq,tlr), Hex:make(brq,brr) end +function ChunkPos.neighborhood(self) + -- return all chunkposes within the 3x3 square centered on self, including self + local out = {} + for du=-1,1 do + for dv = -1,1 do + table.insert(out,ChunkPos:make(du,dv) + self) + end + end + return out +end +function ChunkPos.orth_dist(self,other) + local du = math.abs(self.u-other.u) + local dv = math.abs(self.v-other.v) + return math.max(du,dv) +end function ChunkPos.filename(self) -- filename of chunk with that cp return "world/c_"..self.u.."_"..self.v..".dat" diff --git a/common/map.lua b/common/map.lua index 8161f11..64d353c 100644 --- a/common/map.lua +++ b/common/map.lua @@ -10,6 +10,7 @@ local class = require"common.class" local chunk = require"common.chunk" +local coords = require"common.coords" local CHUNK_SIZE = require"common.constants".CHUNK_SIZE local Map = class() @@ -66,5 +67,20 @@ function Map.set_at(self,hpos,tile) if not ch then return nil end ch:set_at(hoffs,tile) end +function Map.iter_chunks(self) + -- iterates through all cp,chunk pairs + -- chunk might be false + -- not guaranteed to be in any particular order + + return coroutine.wrap(function() + for u,t in pairs(self.chunks) do + for v,ch in pairs(t) do + -- if ch is false, won't have a .cp + local cp = coords.ChunkPos:make(u,v) + coroutine.yield(cp,ch) + end + end + end) +end return {Map=Map} diff --git a/server/map.lua b/server/map.lua index 845c644..335997a 100644 --- a/server/map.lua +++ b/server/map.lua @@ -1,6 +1,7 @@ local Map = require"common.map".Map local class = require"common.class" local worldgen = require"worldgen" +local json = require"common.dkjson" local MapS = class.extend(Map) function MapS.obtain(self,cp) diff --git a/server/noise.lua b/server/noise.lua index 8a83b60..fe254ac 100644 --- a/server/noise.lua +++ b/server/noise.lua @@ -25,7 +25,7 @@ end function PerlinNoise.vertex(self,ix,iy) local v = self.grid[ix][iy] if v then return v end - vv = random_unit_vec() + local vv = random_unit_vec() self.grid[ix][iy] = vv return vv end diff --git a/server/server.lua b/server/server.lua index eda6258..725f7f1 100644 --- a/server/server.lua +++ b/server/server.lua @@ -159,8 +159,11 @@ local ntick = 0 local function tick(ntick) - if ntick % 30 == 0 then + if ntick % 3 == 0 then print("saving things...") + for cp,ch in map:iter_chunks() do + print(cp) + end end end |