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author | ubq323 <ubq323@ubq323.website> | 2023-02-05 00:14:06 +0000 |
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committer | ubq323 <ubq323@ubq323.website> | 2023-02-05 00:14:06 +0000 |
commit | 7505e67c2be2b9816f25763162f1ad682c81ef33 (patch) | |
tree | 612268df6b82327d7f443b39242b6e194c355823 /todo.txt | |
parent | ab879df6409701ece1b9b3c8b43348ea85951294 (diff) |
add todo list
Diffstat (limited to 'todo.txt')
-rw-r--r-- | todo.txt | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/todo.txt b/todo.txt new file mode 100644 index 0000000..999d364 --- /dev/null +++ b/todo.txt @@ -0,0 +1,23 @@ +unloading chunks + client: when not near us + server: when not near any player + will require ticking mechanism, probably + will also require saving and loading chunks from disk + +can't go through walls + needs some kind of sliding mechanism to make movement not feel horrible + this may be easy or hard. need to try a few different things, see what works + what shape should player hitbox be? probably circle so you don't get stuck on things + +inventory + needs some kind of account system + still not sure exactly how to do that + ui... + +placing tiles, you should be able to pick what tile to place + should be taken from inventory +mining tiles should take nonzero time +placing/mining tiles should only be possible within certain radius of player +should be targetting outline of the hex you're hovering over + + |