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authorubq323 <ubq323@ubq323.website>2023-02-05 00:14:06 +0000
committerubq323 <ubq323@ubq323.website>2023-02-05 00:14:06 +0000
commit7505e67c2be2b9816f25763162f1ad682c81ef33 (patch)
tree612268df6b82327d7f443b39242b6e194c355823 /todo.txt
parentab879df6409701ece1b9b3c8b43348ea85951294 (diff)
add todo list
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+unloading chunks
+ client: when not near us
+ server: when not near any player
+ will require ticking mechanism, probably
+ will also require saving and loading chunks from disk
+
+can't go through walls
+ needs some kind of sliding mechanism to make movement not feel horrible
+ this may be easy or hard. need to try a few different things, see what works
+ what shape should player hitbox be? probably circle so you don't get stuck on things
+
+inventory
+ needs some kind of account system
+ still not sure exactly how to do that
+ ui...
+
+placing tiles, you should be able to pick what tile to place
+ should be taken from inventory
+mining tiles should take nonzero time
+placing/mining tiles should only be possible within certain radius of player
+should be targetting outline of the hex you're hovering over
+
+