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author | ubq323 <ubq323@ubq323.website> | 2023-02-06 11:46:31 +0000 |
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committer | ubq323 <ubq323@ubq323.website> | 2023-02-06 11:46:50 +0000 |
commit | c74c2a3133ad4d1f03b83021e53fb9e8a67b3914 (patch) | |
tree | 22d415e85381c9a09c471afa4a0a6f1824f67b87 /server/map.lua | |
parent | c2184634b6d3c3268c08c8d430506cfb60245fdf (diff) |
tick timing in main server loop, refactor, start on saving/loading chunks
Diffstat (limited to 'server/map.lua')
-rw-r--r-- | server/map.lua | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/server/map.lua b/server/map.lua new file mode 100644 index 0000000..845c644 --- /dev/null +++ b/server/map.lua @@ -0,0 +1,44 @@ +local Map = require"common.map".Map +local class = require"common.class" +local worldgen = require"worldgen" + +local MapS = class.extend(Map) +function MapS.obtain(self,cp) + -- obtain chunk at chunkpos cp by any means necessary + -- if already loaded, just return it + -- if available on disk, load that then return it + -- otherwise, generate a new chunk, load it, then return it. + + -- false is not used on serverside. yet. + + local ch = self:chunk(cp) + if ch then return ch end + + local f = io.open(cp:filename(),"r") + if f then + local j = json.decode(f:read("a")) + ch = Chunk:from_packet_data(j) + f:close() + else + ch = worldgen.gen_chunk(cp) + end + + self:add_chunk(ch) + return ch +end +function MapS.save_chunk(self,cp) + -- any attempt to save not-loaded chunks is silently ignored + local ch = self:chunk(cp) + if not ch then return end + + local f = io.open(cp:filename(),"w") + f:write(ch:data_packet()) + f:flush() + f:close() +end +function MapS.save_and_unload(self,cp) + self:save_chunk(cp) + self:remove_chunk(cp) +end + +return {MapS=MapS} |