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authorubq323 <ubq323@ubq323.website>2023-08-26 06:32:39 +0100
committerubq323 <ubq323@ubq323.website>2023-08-26 06:32:39 +0100
commitaace7b1f9c80f5cb4b155d8b2db51f355b6f81b2 (patch)
tree7410fac5a8167c5cadab6fe28117e691e09db406 /client/game.lua
parent3102095c9ff4939dfc0438339c7208ee7b2e2957 (diff)
use usernames in join/leave chat messages
Diffstat (limited to 'client/game.lua')
-rw-r--r--client/game.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/client/game.lua b/client/game.lua
index e219fef..4fc148b 100644
--- a/client/game.lua
+++ b/client/game.lua
@@ -197,11 +197,11 @@ local function handle_net()
color=pl.color, id=pl.id,
username = pl.username,
}
- msgbox.add(pl.id.." joined")
+ msgbox.add(pl.username.." joined")
elseif op == "leave" then
local id = j.id
+ msgbox.add(remote_players[id].username.." left")
remote_players[id]=nil
- msgbox.add(id.." left")
elseif op == "move" then
local id,x,y = j.id,j.x,j.y
assert(remote_players[id],"wheeze "..id)