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authorubq323 <ubq323@ubq323.website>2023-02-25 15:24:33 +0000
committerubq323 <ubq323@ubq323.website>2023-03-14 23:11:13 +0000
commit3c66e7a4d91e2c891cd3b93346ee1f211eb4b6a5 (patch)
treed614d872298b11c1e652fb8db9caa212872e7467 /client/drawing2.lua
parent242a0b4e7deb356a0015fbf536158962ad2ea29c (diff)
don't draw chunks definitely not on screen; add targeting reticle; save chunks before exiting on sigint; add /tp 'command'
Diffstat (limited to 'client/drawing2.lua')
-rw-r--r--client/drawing2.lua11
1 files changed, 11 insertions, 0 deletions
diff --git a/client/drawing2.lua b/client/drawing2.lua
index e09d7dc..c894e4c 100644
--- a/client/drawing2.lua
+++ b/client/drawing2.lua
@@ -123,16 +123,27 @@ local function draw_map(camera,map)
shader:send("zoom",camera.zoom)
love.graphics.setShader(shader)
+ local cam_tl,cam_br = camera:extents()
+
local count = CHUNK_SIZE*CHUNK_SIZE
for _,ch in map:iter_chunks() do
if ch then
-- todo: skip chunks that aren't on screen, maybe
local htl,hbr = ch.cp:extents()
local tl = htl:to_pos()
+ local br = hbr:to_pos()
+
+ if br.x < cam_tl.x or cam_br.x < tl.x or br.y < cam_tl.y or cam_br.y < tl.y then
+ -- definitely not visible on screen
+ -- this does not catch every single nonvisible chunk
+ goto next
+ end
+
set_imesh(ch.imesh)
love.graphics.drawInstanced(shape_mesh, count, tl.x, tl.y)
end
+ ::next::
end
love.graphics.setShader()