diff options
author | ubq323 <ubq323@ubq323.website> | 2023-08-27 00:31:54 +0100 |
---|---|---|
committer | ubq323 <ubq323@ubq323.website> | 2023-08-27 00:31:54 +0100 |
commit | ef0b7de7745c8932ff76fef2dd267c1d7a0d4b69 (patch) | |
tree | e5876c15da3bd013ce13bc41e8ff4514268f771a | |
parent | 00d6c715e8d71056274e22b3a7eae2e55d3840c1 (diff) |
move chat formatting to serverside, and make chat messages include username
-rw-r--r-- | client/game.lua | 5 | ||||
-rw-r--r-- | net.txt | 4 | ||||
-rw-r--r-- | server/server.lua | 10 |
3 files changed, 10 insertions, 9 deletions
diff --git a/client/game.lua b/client/game.lua index ede8d98..cf57c81 100644 --- a/client/game.lua +++ b/client/game.lua @@ -197,10 +197,8 @@ local function handle_net() color=pl.color, id=pl.id, username = pl.username, } - msgbox.add(pl.username.." joined") elseif op == "leave" then local id = j.id - msgbox.add(remote_players[id].username.." left") remote_players[id]=nil elseif op == "move" then local id,x,y = j.id,j.x,j.y @@ -224,8 +222,7 @@ local function handle_net() local h = coords.Hex:make(j.q,j.r) map:set_at(h,j.tile) elseif op == "chat" then - local msg,from = j.msg,j.from - msgbox.add("["..tostring(from).."] "..msg) + msgbox.add(j.msg) end end until not ev @@ -35,8 +35,8 @@ chunk {tiles=[array of 128*128 tiles],u,v} settile {q,r,tile} tile at H(q,r) was set to tile -chat {msg,from} - recieve chat message msg from player with name from. +chat {msg} + recieve chat message msg give {tile} gain 1x tile in your inventory diff --git a/server/server.lua b/server/server.lua index a3c8f60..1c637bc 100644 --- a/server/server.lua +++ b/server/server.lua @@ -45,8 +45,8 @@ end local function player_move_packet(player,x,y) return json.encode{t="move",id=player.id,x=x,y=y} end -local function chat_packet(fromplayer,msg) - return json.encode{t="chat",from=fromplayer.id,msg=msg} +local function chat_packet(msg) + return json.encode{t="chat",msg=msg} end local function settile_packet(h,tile) return json.encode{t='settile',q=h.q,r=h.r,tile=tile} @@ -77,6 +77,8 @@ local function create_player(...) if otherplayer ~= player then player.peer:send(player_join_packet(otherplayer)) otherplayer.peer:send(player_join_packet(player)) + otherplayer.peer:send( + chat_packet(player.username .. " joined")) end end @@ -113,6 +115,7 @@ local function on_peer_disconnect(peer) table.remove(playerlist, idx) for i,otherplayer in ipairs(playerlist) do otherplayer.peer:send(player_leave_packet(player)) + otherplayer.peer:send(chat_packet(player.username..' left')) end print("disconnect", player.id, player.peer) end @@ -176,7 +179,8 @@ local function handle_player_packet(player,ev) elseif op == "chat" then print("chat ["..player.id.."] "..j.msg) for i,otherplayer in ipairs(playerlist) do - otherplayer.peer:send(chat_packet(player,j.msg)) + otherplayer.peer:send( + chat_packet('['..player.username..'] '..j.msg)) end end end |