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* use poll to check writing as well as reading; packet_reader handles both nowubq3232024-04-272-10/+14
* rlerleubq3232024-04-221-7/+9
* rleubq3232024-04-221-0/+1
* remove lots of debug messagesubq3232024-04-161-3/+3
* fix chunkloading and unloading on clientubq3232024-04-162-137/+159
* get smooth brush strokes working to my present satisfactionubq3232024-04-151-10/+19
* implement stroke operationubq3232024-04-151-2/+3
* add stroke drawop and refactor drawop ser/deser a bitubq3232024-04-151-3/+2
* version checkubq3232024-04-151-4/+17
* change brush size and colourubq3232024-04-142-11/+57
* don't request a chunk more than onceubq3232024-04-141-4/+31
* all major features done. program is 90% finished, leaving only the remaining 90%ubq3232024-04-141-7/+5
* client requests visible chunks!!!ubq3232024-04-141-3/+11
* start of request chunks from clientubq3232024-04-141-7/+35
* multiple chunks on server and unload not near players. just need client to re...ubq3232024-04-141-6/+19
* better messages slightlyubq3232024-04-131-5/+9
* client have multiple chunks and recycle them when they are not visibleubq3232024-04-131-17/+60
* server sends chunk data to client!!! code quality is declining steadilyubq3232024-04-131-2/+12
* multiple packet types. code quality is declining steadilyubq3232024-04-131-4/+9
* save the world.... my final message.....ubq3232024-04-111-2/+2
* the PAINT is now MULTIPLAYER !!!!!ubq3232024-04-111-1/+17
* send and recv drawing ops c2subq3232024-04-101-0/+1
* giant refactor, start to use drawing ops for drawingubq3232024-04-083-151/+83
* refactor slightlyubq3232024-04-051-1/+8
* start of networking, and packet_readerubq3232024-04-052-4/+33
* reörganizeubq3232024-03-282-0/+200