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* don't request a chunk more than onceubq3232024-04-141-4/+31
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* all major features done. program is 90% finished, leaving only the remaining 90%ubq3232024-04-143-10/+7
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* client requests visible chunks!!!ubq3232024-04-141-3/+11
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* start of request chunks from clientubq3232024-04-142-8/+38
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* multiple chunks on server and unload not near players. just need client to ↵ubq3232024-04-146-61/+179
| | | | req chunks now
* move thingsubq3232024-04-132-151/+100
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* big refactorubq3232024-04-133-88/+249
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* better messages slightlyubq3232024-04-131-5/+9
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* client have multiple chunks and recycle them when they are not visibleubq3232024-04-132-18/+61
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* load image data from files on startupubq3232024-04-131-9/+54
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* server sends chunk data to client!!! code quality is declining steadilyubq3232024-04-133-12/+61
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* multiple packet types. code quality is declining steadilyubq3232024-04-134-43/+112
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* save the world.... my final message.....ubq3232024-04-113-6/+70
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* the PAINT is now MULTIPLAYER !!!!!ubq3232024-04-113-10/+33
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* send and recv drawing ops c2subq3232024-04-104-50/+72
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* giant refactor, start to use drawing ops for drawingubq3232024-04-084-74/+99
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* refactor slightlyubq3232024-04-053-50/+60
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* start of networking, and packet_readerubq3232024-04-055-46/+157
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* reörganizeubq3232024-03-283-11/+53
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* multiple chunks, and drawing works completely correctly with moving aroundubq3232024-03-242-21/+55
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* movement, multiple surfaces (sort of)ubq3232024-03-222-42/+65
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* refactorubq3232024-03-222-52/+84
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* step 1ubq3232024-03-222-18/+69
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* theubq3232024-03-213-0/+125