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multiplayer paint program
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Age
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*
don't request a chunk more than once
ubq323
2024-04-14
1
-4
/
+31
|
*
all major features done. program is 90% finished, leaving only the remaining 90%
ubq323
2024-04-14
3
-10
/
+7
|
*
client requests visible chunks!!!
ubq323
2024-04-14
1
-3
/
+11
|
*
start of request chunks from client
ubq323
2024-04-14
2
-8
/
+38
|
*
multiple chunks on server and unload not near players. just need client to ↵
ubq323
2024-04-14
6
-61
/
+179
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req chunks now
*
move things
ubq323
2024-04-13
2
-151
/
+100
|
*
big refactor
ubq323
2024-04-13
3
-88
/
+249
|
*
better messages slightly
ubq323
2024-04-13
1
-5
/
+9
|
*
client have multiple chunks and recycle them when they are not visible
ubq323
2024-04-13
2
-18
/
+61
|
*
load image data from files on startup
ubq323
2024-04-13
1
-9
/
+54
|
*
server sends chunk data to client!!! code quality is declining steadily
ubq323
2024-04-13
3
-12
/
+61
|
*
multiple packet types. code quality is declining steadily
ubq323
2024-04-13
4
-43
/
+112
|
*
save the world.... my final message.....
ubq323
2024-04-11
3
-6
/
+70
|
*
the PAINT is now MULTIPLAYER !!!!!
ubq323
2024-04-11
3
-10
/
+33
|
*
send and recv drawing ops c2s
ubq323
2024-04-10
4
-50
/
+72
|
*
giant refactor, start to use drawing ops for drawing
ubq323
2024-04-08
4
-74
/
+99
|
*
refactor slightly
ubq323
2024-04-05
3
-50
/
+60
|
*
start of networking, and packet_reader
ubq323
2024-04-05
5
-46
/
+157
|
*
reörganize
ubq323
2024-03-28
3
-11
/
+53
|
*
multiple chunks, and drawing works completely correctly with moving around
ubq323
2024-03-24
2
-21
/
+55
|
*
movement, multiple surfaces (sort of)
ubq323
2024-03-22
2
-42
/
+65
|
*
refactor
ubq323
2024-03-22
2
-52
/
+84
|
*
step 1
ubq323
2024-03-22
2
-18
/
+69
|
*
the
ubq323
2024-03-21
3
-0
/
+125