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authorubq323 <ubq323@ubq323.website>2024-03-22 23:52:56 +0000
committerubq323 <ubq323@ubq323.website>2024-03-22 23:52:56 +0000
commit6d766d6dd9177ececb14ebfe2ac68cc581eeeb44 (patch)
tree6b0b7fc17b59a0301fc4cbfa0fb2d6d4324aa2a1
parentd302628e8665572bc515c254a8d52909cc6db2ae (diff)
movement, multiple surfaces (sort of)
-rw-r--r--drawing.ha41
-rw-r--r--main.ha66
2 files changed, 65 insertions, 42 deletions
diff --git a/drawing.ha b/drawing.ha
index ff2aa71..804aee4 100644
--- a/drawing.ha
+++ b/drawing.ha
@@ -1,14 +1,13 @@
use sdl2;
-
// 2d position, x and y
-type pos = (int, int);
+type pos = (i32, i32);
type drawing_state = struct {
// is the mouse button held down?
drawing: bool,
pos: pos,
- picture: picture,
+ picture: *picture,
};
type picture = struct {
@@ -16,6 +15,7 @@ type picture = struct {
w: size,
h: size,
};
+
// Returns array index of the pixel at position pos.
// Bounds check happens in here instead of using a slice type, so
// that it's easier to remove later.
@@ -29,22 +29,42 @@ fn pidx(pic: *picture, pos: pos) size = {
return xs + pic.w*ys;
};
-fn pic_set(pic: *picture, pos: pos, val: u32) void = pic.d[pidx(pic,pos)] = val;
+
+fn pic_set(pic: *picture, pos: pos, val: u32) void =
+ pic.d[pidx(pic,pos)] = val;
+
fn picture_from_surface(surf: *sdl2::SDL_Surface) picture = picture {
w = surf.w: size,
h = surf.h: size,
d = (surf.pixels as *opaque: *[*]u32),
};
-fn min(a: int, b: int) int = if (a<b) a else b;
-fn max(a: int, b: int) int = if (a<b) b else a;
+fn clear_picture(pic: *picture, color: u32) void = {
+ for (let i = 0z; i < pic.w*pic.h; i+=1) pic.d[i] = color;
+};
-fn circle(dstate: *drawing_state, c: pos, r: int, color: u32) void = {
+fn outline_picture(pic: *picture) void = {
+ for (let x = 0; x:size < pic.w; x+=1) {
+ pic_set(pic, (x, 0), 0);
+ pic_set(pic, (x, pic.h:int-1), 0);
+ };
+ for (let y = 0; y:size < pic.h; y+=1) {
+ pic_set(pic, (0, y), 0);
+ pic_set(pic, (pic.w:int-1, y), 0);
+ };
+};
+
+fn min(a: i32, b: i32) i32 = if (a<b) a else b;
+fn max(a: i32, b: i32) i32 = if (a<b) b else a;
+
+// Draws a circle onto the dstate's picture, at given position radius color
+// Clips at the boundaries of the picture to avoid overflow.
+fn circle(dstate: *drawing_state, c: pos, r: i32, color: u32) void = {
const (cx,cy) = c;
const ymin = max(0, cy-r);
- const ymax = min(dstate.picture.h:int-1, cy+r);
+ const ymax = min(dstate.picture.h:i32-1, cy+r);
const xmin = max(0, cx-r);
- const xmax = min(dstate.picture.w:int-1, cx+r);
+ const xmax = min(dstate.picture.w:i32-1, cx+r);
const r2 = r*r + r;
@@ -53,11 +73,10 @@ fn circle(dstate: *drawing_state, c: pos, r: int, color: u32) void = {
for (let x = xmin; x<=xmax; x+=1) {
const xd = x-cx;
if (yd*yd + xd*xd <= r2) {
- pic_set(&dstate.picture, (x,y), color);
+ pic_set(dstate.picture, (x,y), color);
};
};
};
-
};
fn do_drawing(dstate: *drawing_state) void = {
diff --git a/main.ha b/main.ha
index ca0c68e..9035053 100644
--- a/main.ha
+++ b/main.ha
@@ -1,37 +1,32 @@
use fmt;
use sdl2;
+use math;
export fn main() void = {
sdl2::SDL_Init(sdl2::SDL_INIT_VIDEO)!;
defer sdl2::SDL_Quit();
- fmt::println(size(i32), size(i64), size(int), size(size))!;
-
-
const win = sdl2::SDL_CreateWindow("hi", sdl2::SDL_WINDOWPOS_UNDEFINED, sdl2::SDL_WINDOWPOS_UNDEFINED, 640, 480, sdl2::SDL_WindowFlags::NONE)!;
defer sdl2::SDL_DestroyWindow(win);
const wsurf = sdl2::SDL_GetWindowSurface(win)!;
- const format = wsurf.format;
- assert(format.bytesperpixel == 4, "can only work with u32 pixels");
- fmt::printfln("got format {}. bytes per pixel {}. r{:x} g{:x} b{:x} a{:x}",
- format.format, format.bytesperpixel, format.rmask, format.gmask, format.bmask, format.amask)!;
- fmt::printfln("red: {:x} green {:x} blue {:x}",
- sdl2::SDL_MapRGB(format, 255, 0, 0),
- sdl2::SDL_MapRGB(format, 0, 255, 0),
- sdl2::SDL_MapRGB(format, 0, 0, 255))!;
- fmt::println(wsurf.w * wsurf.h)!;
- fmt::println(sdl2::SDL_GetPixelFormatName(format.format))!;
+
+ const xsurf = sdl2::SDL_CreateRGBSurface(0,
+ 512, 512, 32, 0xff0000, 0xff00, 0xff, 0)!;
let dstate = drawing_state {
drawing = false,
pos = (0,0),
- picture = picture_from_surface(wsurf)
+ picture = &picture_from_surface(xsurf)
};
+ let camera_pos: pos = (25, 50);
+
+ clear_picture(dstate.picture, 0xffffff);
+ outline_picture(dstate.picture);
let quit = false;
- let n = 0z;
+ let n = 0;
let lasttime = sdl2::SDL_GetTicks();
for (!quit) {
let ev = sdl2::event { ... };
@@ -52,28 +47,37 @@ export fn main() void = {
case => void;
};
- do_drawing(&dstate);
-
-
- // if (drawing) {
- // circle(pic, mousex, mousey, 5, 0x00ffff);
- // };
+ movement(&camera_pos);
- // circle(pic, 100, 100, n:int, 0xff0000);
+ do_drawing(&dstate);
+
+ sdl2::SDL_BlitSurface(xsurf, null, wsurf, &sdl2::SDL_Rect {
+ x = camera_pos.0, y = camera_pos.1, ...
+ })!;
sdl2::SDL_UpdateWindowSurface(win)!;
n += 1;
sdl2::SDL_Delay(1000/60);
-
- // if (n % 100 == 0) {
- // const thistime = sdl2::SDL_GetTicks();
- // const dt = (thistime - lasttime): f64;
- // lasttime = thistime;
- // const dt = dt / 100.0;
- // const fps = 1000.0/dt;
- // fmt::printfln("fps: {}",fps)!;
- // };
};
};
+def SPEED = 17;
+def DIAG_SPEED = 12; // thereabouts
+
+fn movement(pos: *pos) void = {
+ const kb = sdl2::SDL_GetKeyboardState();
+ let dx = 0;
+ let dy = 0;
+ if (kb[sdl2::SDL_Scancode::W]) dy -= 1;
+ if (kb[sdl2::SDL_Scancode::S]) dy += 1;
+ if (kb[sdl2::SDL_Scancode::A]) dx -= 1;
+ if (kb[sdl2::SDL_Scancode::D]) dx += 1;
+
+ let speed = SPEED;
+ if (dx != 0 && dy != 0) speed = DIAG_SPEED;
+
+ pos.0 += dx * speed;
+ pos.1 += dy * speed;
+};
+