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authorubq323 <ubq323@ubq323.website>2024-04-15 22:12:38 +0100
committerubq323 <ubq323@ubq323.website>2024-04-15 22:12:38 +0100
commit9bb892b35308919ff93d22e12387e6bdc0a64223 (patch)
tree4c3dd5c1fbb81b2e4b25f0202a102fb62b6f9ceb
parent5333dc18382ecb0a2286712718ac3b4225fedf64 (diff)
get smooth brush strokes working to my present satisfaction
-rw-r--r--client/paintui/paintui.ha29
-rw-r--r--drawing/drawing.ha17
2 files changed, 33 insertions, 13 deletions
diff --git a/client/paintui/paintui.ha b/client/paintui/paintui.ha
index 81fa7ca..4f656c4 100644
--- a/client/paintui/paintui.ha
+++ b/client/paintui/paintui.ha
@@ -37,27 +37,36 @@ export type state = struct {
color: u32
};
+fn abs(x: i32) i32 = if(x < 0) -x else x;
+
export fn tick(
pstate: *state,
mouse_pos: pos, mouse_pressed: bool
) (void | drawing::op) = {
+
+ // always update last_mouse_pos and last_mouse_pressed
defer {
pstate.last_mouse_pos = mouse_pos;
pstate.last_mouse_pressed = mouse_pressed;
};
- // if mouse down and (position moved OR newly pressed)
- return if (mouse_pressed
- && (mouse_pos.0 != pstate.last_mouse_pos.0
- || mouse_pos.1 != pstate.last_mouse_pos.1
- || (!pstate.last_mouse_pressed)))
- drawing::op_stroke {
+ const radius = sizes[pstate.size_idx];
+
+ const newly_pressed = mouse_pressed && !pstate.last_mouse_pressed;
+ const position_moved = (mouse_pos.0 != pstate.last_mouse_pos.0
+ || mouse_pos.1 != pstate.last_mouse_pos.1);
+
+ if (!mouse_pressed) return void;
+ return if (newly_pressed) drawing::op_circle {
+ pos = mouse_pos,
+ radius = radius,
+ color = pstate.color,
+ } else if (position_moved) drawing::op_stroke {
+ pos0 = pstate.last_mouse_pos,
pos1 = mouse_pos,
- pos0 = (0,0),
- radius = sizes[pstate.size_idx],
+ radius = radius,
color = pstate.color,
- }
- else void;
+ } else void;
};
export fn mousewheel(pstate: *state, amt: i32) void = {
diff --git a/drawing/drawing.ha b/drawing/drawing.ha
index a7d9e1f..54116a3 100644
--- a/drawing/drawing.ha
+++ b/drawing/drawing.ha
@@ -103,9 +103,19 @@ export fn circle_hollow(picture: *picture, c: pos, r: i32, color: u32) void = {
export fn stroke(picture: *picture, c0: pos, c1: pos, r: i32, color: u32) void = {
const dx = c1.0 - c0.0;
const dy = c1.1 - c0.1;
- const count = (abs(dx)+abs(dy))/r;
- const sx = dx: f64 / (count-1): f64;
- const sy = dy: f64 / (count-1): f64;
+ const d = math::sqrtf64((dx*dx+dy*dy):f64):i32;
+ const count = d/r + 1;
+ if (count == 0) {
+ circle(picture, c1, r, color);
+ return;
+ } else if (count == 1) {
+ circle(picture, c0, r, color);
+ circle(picture, c1, r, color);
+ return;
+ };
+ fmt::printfln("count: {}",count)!;
+ const sx = dx: f64 / (count): f64;
+ const sy = dy: f64 / (count): f64;
for (let i = 0i32; i < count; i += 1) {
const cx = c0.0 + math::roundf64(i:f64*sx):i32;
@@ -113,6 +123,7 @@ export fn stroke(picture: *picture, c0: pos, c1: pos, r: i32, color: u32) void =
circle(picture, (cx, cy), r, color);
};
+ circle(picture, c1, r, color);
};
// ehh should check bounding box instead of doing all pictures maybe