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use vt;
use math::random;
use time;
use fmt;
use os;
type entity = struct {
x: uint,
y: uint,
letter: rune,
color: u8,
};
fn entity_draw(ent: *entity, term: *vt::term) void = {
vt::move(term, ent.y+1, ent.x+1)!;
fmt::fprintf(os::stdout_file,"\x1b[3{}m{}",ent.color,ent.letter)!;
};
fn entity_tick(ent: *entity, room: *room) void = {
ent.x += 1;
if (ent.x >= 13) ent.x = 1;
ent.y += 1;
if (ent.y >= 11) ent.y = 1;
};
fn entity_new(r: rune, col: u8) entity = entity {
x = 1,
y = 1,
letter = r,
color = col,
};
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