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local enet = require'enet'
local json = require'dkjson'
local Pos = require'r.pos'
local pairs_except = require'r.pairs_except'
local class = require'r.class'
local rle = require'r.rle'
local noise = require'r.noise'
local common = require 'common'
local SIZE = common.SIZE
local host = enet.host_create('*:'..common.port)
print(host:get_socket_address())
local n = 0 local function next_name() n=n+1 return 'helen'..n end
local function P(amp,scale,seed)
return {scale=scale,amp=amp,gen=noise.PerlinNoise(seed)} end
local noise_gen = noise.NoiseAgg{ P(0.5,17,3), P(1,10,1), P(0.4,6,2) }
local chunks = common.ChunkMap()
local Chunk = class()
function Chunk.make(cls, cp, d) local self = setmetatable({cp=cp,d=d},cls)
chunks:add(cp,self) return self end
function Chunk.generate(cls,cp) local offs=cp*SIZE
local d={} for x=0,SIZE-1 do for y=0,SIZE-1 do
local nv = noise_gen:at(offs.x+x,offs.y+y) local fill = nv>0.06
if math.random(3) == 2 then fill = not fill end
d[1+x*SIZE+y] = (cp.x<0) ~= fill end end
return cls(cp,d) end
function Chunk.packet(self)
return json.encode{ pos=self.cp, d=rle.encode(self.d), type='chunk' } end
local function filename(cp) return 'chunk'..cp:key()..'.json' end
function Chunk.load(cls, cp) local f = io.open(filename(cp),'r')
if not f then return nil end local j = json.decode(assert(f:read"a"))
f:close() return cls(cp,rle.decode(j.d)) end
function Chunk.save(self) local f = io.open(filename(self.cp),'w')
print('saving',self.cp)
assert(f:write(json.encode{d=rle.encode(self.d)})) f:close() end
function Chunk.obtain(cls,cp)
if chunks:get(cp) then return chunks:get(cp) end
local ch = cls:load(cp) if ch then return ch end
return cls:generate(cp) end
local Player = class()
function Player.make(cls, peer, j)
return setmetatable({peer=peer, pos=Pos(0,0), name=j.name,
color=j.color, loaded={}}, cls) end
function Player.packet(self,packet_type)
return json.encode { name=self.name, pos=self.pos, color=self.color, type=packet_type } end
local players = {}
local function find_player(arg) local k,v = next(arg)
for pl in pairs(players) do if pl[k] == v then return pl end end end
local function other_players(player) return pairs_except(players, player) end
local function send_others(player,data)
data.from = player.name local packet = json.encode(data)
for player2 in other_players(player) do player2.peer:send(packet) end end
local function check(peer,j) -- new player
if not j.name or #j.name == 0 then return "please enter a name!" end
if #j.name >16 then return "name too long!" end
if find_player{name=j.name} then return "name already in use! pick a different one!" end
end
local function greet(player)
print('greeting',player.name,player.peer)
players[player] = true
player.peer:send(player:packet'you')
for player2 in other_players(player) do
player.peer:send(player2:packet'player')
player2.peer:send(player:packet'player') end end
local function doctor_chunks()
for player in pairs(players) do
local pcp = player.pos:divmod(SIZE)
for dx = -1,1 do for dy = -1,1 do local cp = pcp+Pos(dx,dy)
if not player.loaded[cp:key()] then
local chunk = Chunk:obtain(cp)
player.peer:send(chunk:packet())
player.loaded[cp:key()] = true end end end
for lcpk in pairs(player.loaded) do local lcp = Pos:unkey(lcpk)
if (lcp-pcp):linf() > 2 then
player.peer:send(json.encode{type='unchunk',pos=lcp})
player.loaded[lcp:key()] = nil end end end
for k,chunk in pairs(chunks.d) do local cp = Pos:unkey(k)
local used = false
for player in pairs(players) do if player.loaded[k] then used=true end end
if not used then chunk:save() chunks:remove(cp)
if not next(chunks.d) then print'no chunks' end end end end
while true do
local ev = host:service(10000) if ev then
local peer = ev.peer local player = find_player{peer=peer}
if ev.type=='connect' then print('connecting',peer)
elseif ev.type=='disconnect' then print('disconnecting',peer)
if player then send_others(player, {type='unplayer'})
players[player] = nil end
elseif ev.type=='receive' then local j = json.decode(ev.data)
local pos if j.pos then pos = Pos(j.pos.x,j.pos.y) end
if j.type == 'hi' and not player then local err = check(peer,j)
if err then peer:send(json.encode{type="error",msg=err}) peer:disconnect_later()
else greet(Player(peer,j)) end
elseif j.type == 'move' then player.pos=pos send_others(player, j)
elseif j.type == 'tile' then chunks:set_tile(pos,j.tile) send_others(player,j)
elseif j.type == 'chat' then send_others(player,j)
end
end
end
doctor_chunks()
io.flush()
end
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