diff options
| author | ubq323 <ubq323@ubq323.website> | 2025-06-04 17:31:19 +0100 | 
|---|---|---|
| committer | ubq323 <ubq323@ubq323.website> | 2025-06-04 17:31:19 +0100 | 
| commit | ed46ddec16e48b94a240a58e4b60990ada2a7308 (patch) | |
| tree | f3f3a6ab255fd7d80028e00f96f0ebf9cbe50f12 | |
initial
| -rw-r--r-- | client/main.lua | 56 | ||||
| -rw-r--r-- | server/server.lua | 55 | 
2 files changed, 111 insertions, 0 deletions
diff --git a/client/main.lua b/client/main.lua new file mode 100644 index 0000000..dbef847 --- /dev/null +++ b/client/main.lua @@ -0,0 +1,56 @@ +local G = love.graphics +local Camera = require'r.camera' +local Pos = require'r.pos' +local class = require'r.class' +local enet = require'enet' +local pprint = require'pprint' +local json = require'dkjson' + +local host = enet.host_create() +local conn = host:connect('localhost:19683') + +local players = {} +local chunks = {} +local colors = {[true]={141/255,128/255,22/255}, [false]={71/255,50/255,122/255}} +return chunk and chunk[1+p.x*64+p.y] end + +local function draw_player(p, c) G.setColor(c) G.circle('fill',p.x,p.y,0.3) end + +local SPEED = 8 -- tiles per second +local lp = { pos=Pos(0,0), movetimer=0, dir=nil } -- local player +local directions = {w=Pos(0,-1),a=Pos(-1,0),s=Pos(0,1),d=Pos(1,0)} +function love.keypressed(k,s,r) if directions[s] then lp.dir=s end end +function love.keyreleased(k,s)  if s==lp.dir then lp.dir=nil end end +function lp.update(dt) +	lp.movetimer = lp.movetimer - dt +	if lp.movetimer <= 0 and lp.dir then +		local d = directions[lp.dir] local newpos = lp.pos+d +		if tile(newpos) == false then +			lp.pos = newpos +			conn:send(json.encode{type='move',x=newpos.x,y=newpos.y}) +			lp.movetimer = 1 / SPEED  end end end +function lp.draw() draw_player(lp.pos, {0,1,0}) end + +local cam = Camera(nil, 64) +function love.update(dt) +	lp.update(dt) +	local ev = host:service()  while ev do +		-- pprint(ev) +		if ev.type == 'receive' then local j = json.decode(ev.data) +				if j.type == 'player' 	then players[j.name] = {name=j.name,pos=Pos(j.x,j.y)} +			elseif j.type == 'unplayer' then players[j.from] = nil +			elseif j.type == 'move' 	then players[j.from].pos = Pos(j.x,j.y) +			elseif j.type == 'chunk'	then chunk = j.d +			end +		end +		ev = host:service() +	end +end +function love.draw() +	G.clear(1,1,1); G.origin() +	cam.pos = lp.pos; cam:apply_trans() +	if chunk then for x=0,63 do for y=0,63 do +		G.setColor(colors[chunk[1+x*64+y]]) G.rectangle('fill',x-0.5,y-0.5,1,1) end end end +	lp.draw() +	for _,player in pairs(players) do draw_player(player.pos,{0,1,1}) end +end diff --git a/server/server.lua b/server/server.lua new file mode 100644 index 0000000..fa7f82f --- /dev/null +++ b/server/server.lua @@ -0,0 +1,55 @@ +local pprint = require'pprint' +local enet = require'enet' +local json = require'dkjson' +local Pos = require'r.pos' +local pairs_except = require'r.pairs_except' +local class = require'r.class' + +local host = enet.host_create('*:19683') + +local n = 0 +local function next_name() n=n+1  return 'helen'..n end + +local Player = class() +function Player.make(cls, obj) return setmetatable(obj,cls) end +function Player.packet(self,packet_type) return json.encode     { +	name=self.name, x=self.pos.x, y=self.pos.y, type=packet_type } end + +local size = 64 +local chunk = {} +for i=1,size*size do chunk[i] = 1 == math.random(3) end +function chunk.packet(self,packet_type) +	local r = {type=packet_type,d={}}  for i,t in ipairs(self) do r.d[i]=t end +	return json.encode(r) end + +local players = {} +local function find_player(arg) local k,v = next(arg) +	for pl in pairs(players) do if pl[k] == v then return pl end end end +local function other_players(player) return pairs_except(players, player) end + +local function send_others(player,data) +	data.from = player.name   local packet = json.encode(data) +	for player2 in other_players(player) do player2.peer:send(packet) end end + +local function greet(player) +	for player2 in other_players(player) do +		player.peer:send(player2:packet'player') +		player2.peer:send(player:packet'player') end +	player.peer:send(chunk:packet'chunk')        end + +while true do  local ev = host:service(100)  if ev then +	local peer = ev.peer  local player = find_player{peer=peer} +	if ev.type=='connect' then +		print('connecting',peer) +		local player = Player{pos=Pos(0,0), peer=peer, name=next_name()} +		players[player] = true;  greet(player) +	elseif ev.type=='disconnect' then +		print('disconnecting',peer) +		send_others(player, {type='unplayer'}) +		players[player] = nil  +	else local j = json.decode(ev.data) +		-- todo handle json error +		if j.type == 'move' then player.pos=Pos(j.x,j.y)  send_others(player, j) +		end +	end +end end  | 
