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authorubq323 <ubq323@ubq323.website>2025-06-08 13:21:15 +0100
committerubq323 <ubq323@ubq323.website>2025-06-08 13:21:15 +0100
commit22d767b3e10959cd1545b5b1986bfbc44ff41491 (patch)
tree1978cb31315917dbf85b96a9dad4e90eb9dba8fa
parent36df301ce86d7689de0b20735feffee969927e47 (diff)
lots of various things
-rw-r--r--.gitignore2
l---------client/common.lua2
-rw-r--r--client/main.lua46
-rw-r--r--common.lua17
-rw-r--r--server/server.lua19
5 files changed, 63 insertions, 23 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..55a4677
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,2 @@
+chunk*.json
+.env
diff --git a/client/common.lua b/client/common.lua
index 1b8b461..a79312a 120000
--- a/client/common.lua
+++ b/client/common.lua
@@ -1 +1 @@
-common.lua \ No newline at end of file
+../common.lua \ No newline at end of file
diff --git a/client/main.lua b/client/main.lua
index 089bc08..2a30aa2 100644
--- a/client/main.lua
+++ b/client/main.lua
@@ -6,6 +6,7 @@ local class = require'r.class'
local enet = require'enet'
local pprint = require'pprint'
local json = require'dkjson'
+local rle = require'r.rle'
local SPEED = 8 -- tiles per second
local colors = {[true]={141/255,128/255,22/255}, [false]={71/255,50/255,122/255}}
@@ -16,32 +17,39 @@ local conn = host:connect('localhost:19683')
local players = {}
local chunks = common.ChunkMap()
local lp = { pos=Pos(0,0), movetimer=0, dir=nil } -- local player
+local cam = Camera(nil, 20)
local directions = {w=Pos(0,-1),a=Pos(-1,0),s=Pos(0,1),d=Pos(1,0)}
-function love.keypressed(k,s,r) if directions[s] then lp.dir=s end end
+function love.keypressed(k,s,r)
+ if directions[s] then
+ if not love.keyboard.isScancodeDown('lshift') then lp.dir = s
+ else local tgt = lp.pos + directions[s]
+ local val = not chunks:tile(tgt); chunks:set_tile(tgt,val)
+ conn:send(json.encode{type='tile',pos=tgt,tile=val}) end
+ elseif s=='space' then cam.zoom = cam.zoom == 10 and 20 or 10 end end
function love.keyreleased(k,s) if s==lp.dir then lp.dir=nil end end
function lp.update(dt)
lp.movetimer = lp.movetimer - dt
if lp.movetimer <= 0 and lp.dir then
local d = directions[lp.dir] local newpos = lp.pos+d
if chunks:tile(newpos) == false then
- lp.pos = newpos
- conn:send(json.encode{type='move',x=newpos.x,y=newpos.y})
- lp.movetimer = 1 / SPEED end end end
+ conn:send(json.encode{type='move',pos=newpos})
+ lp.pos = newpos lp.movetimer = 1 / SPEED end end end
local function draw_player(p, c) G.setColor(c) G.circle('fill',p.x,p.y,0.3) end
function lp.draw() draw_player(lp.pos, {0,1,0}) end
-local cam = Camera(nil, 64)
function love.update(dt)
lp.update(dt)
local ev = host:service() while ev do
-- pprint(ev)
if ev.type == 'receive' then local j = json.decode(ev.data)
- if j.type == 'player' then players[j.name] = {name=j.name,pos=Pos(j.x,j.y)}
+ local pos if j.pos then pos = Pos(j.pos.x,j.pos.y) end
+ if j.type == 'player' then players[j.name] = {name=j.name,pos=pos}
elseif j.type == 'unplayer' then players[j.from] = nil
- elseif j.type == 'move' then players[j.from].pos = Pos(j.x,j.y)
- elseif j.type == 'chunk' then chunks:add(Pos(j.x,j.y),j.d)
- elseif j.type == 'unchunk' then chunks:remove(Pos(j.x,j.y))
+ elseif j.type == 'move' then players[j.from].pos = pos
+ elseif j.type == 'chunk' then chunks:add(pos,{d=rle.decode(j.d)})
+ elseif j.type == 'unchunk' then chunks:remove(pos)
+ elseif j.type == 'tile' then chunks:set_tile(pos,j.tile)
end
end
ev = host:service()
@@ -50,8 +58,24 @@ end
function love.draw()
G.clear(1,1,1); G.origin()
cam.pos = lp.pos; cam:apply_trans()
- -- if chunk then for x=0,63 do for y=0,63 do
- -- G.setColor(colors[chunk[1+x*64+y]]) G.rectangle('fill',x-0.5,y-0.5,1,1) end end end
+
+ local tl,br = cam:extents()
+ tl = tl:floor() br = br:ceil()
+ for x=tl.x,br.x do for y=tl.y,br.y do
+ local t = chunks:tile(Pos(x,y))
+ if t ~= nil then G.setColor(colors[t~=(x<0)]) G.rectangle('fill',x-0.5,y-0.5,1,1) end end end
lp.draw()
for _,player in pairs(players) do draw_player(player.pos,{0,1,1}) end
+ G.origin() G.setColor(1,0,0)
+ G.print(tostring(lp.pos),100,100)
+ G.setColor(0,0,0,0.8)
+ G.rectangle('fill',0,0,100,100)
+ G.setColor(1,1,1)
+ for cx=-7,7 do for cy=-7,7 do local p=Pos(cx,cy) if chunks:get(p) then
+ p = (p + Pos(7,7))*10
+ G.setColor(1,1,1) G.rectangle('fill',p.x,p.y,10,10)
+ G.setColor(0,0,1) G.rectangle('line',p.x,p.y,10,10)
+ end end end
+ local p = (lp.pos/common.SIZE+Pos(7,7))*10
+ G.setColor(1,0,0) G.rectangle('fill',p.x-1,p.y-1,2,2)
end
diff --git a/common.lua b/common.lua
index 7e67daf..bd86c6e 100644
--- a/common.lua
+++ b/common.lua
@@ -1,17 +1,22 @@
local class = require 'r.class'
+local pprint = require 'pprint'
+local Pos = require 'r.pos'
local SIZE = 64
local ChunkMap = class()
function ChunkMap.make(cls) return setmetatable({d={}},cls) end
-local function key(pos) return pos.x .. ':' .. pos.y end
-function ChunkMap.add(self,pos,val) self.d[key(pos)] = val end
-function ChunkMap.remove(self,pos) self:add(pos,nil) end
-function ChunkMap.get(self,pos) return self.d[key(pos)] end
+function ChunkMap.add(self,pos,val) self.d[pos:key()] = val end
+function ChunkMap.remove(self,pos) self.d[pos:key()] = nil end
+function ChunkMap.get(self,pos) return self.d[pos:key()] end
local function idx(pos) return 1+pos.x*SIZE+pos.y end
function ChunkMap.tile(self,pos)
- local cp = (pos/SIZE):floor() local ix = idx(pos-cp*SIZE)
- return self:get(cp)[ix] end
+ local cp,mod = pos:divmod(SIZE) local ch = self:get(cp)
+ return ch and ch.d[idx(mod)] end
+function ChunkMap.set_tile(self,pos,val)
+ local cp,mod = pos:divmod(SIZE) local ch = self:get(cp)
+ if ch then ch.d[idx(mod)] = val end end
return {
ChunkMap = ChunkMap,
+ SIZE = SIZE,
}
diff --git a/server/server.lua b/server/server.lua
index d441989..a53d9a1 100644
--- a/server/server.lua
+++ b/server/server.lua
@@ -5,18 +5,26 @@ local Pos = require'r.pos'
local pairs_except = require'r.pairs_except'
local class = require'r.class'
local rle = require'r.rle'
+local noise = require'r.noise'
local common = require 'common'
+local SIZE = common.SIZE
local host = enet.host_create('*:19683')
local n = 0 local function next_name() n=n+1 return 'helen'..n end
+local function P(amp,scale,seed)
+ return {scale=scale,amp=amp,gen=noise.PerlinNoise(seed)} end
+local noise_gen = noise.NoiseAgg{ P(0.5,17,3), P(1,10,1), P(0.4,6,2) }
+
local chunks = common.ChunkMap()
local Chunk = class()
function Chunk.make(cls, cp, d) local self = setmetatable({cp=cp,d=d},cls)
chunks:add(cp,self) return self end
function Chunk.generate(cls,cp)
- print('\t','generating',cp)
- local d={} for i=1,common.SIZE^2 do d[i] = 1 == math.random(3) end
+ local d={} for x=0,SIZE-1 do for y=0,SIZE-1 do
+ local nv = noise_gen:at(x,y) local fill = nv>0.06
+ if math.random(3) == 2 then fill = not fill end
+ d[1+x*SIZE+y] = (cp.x<0) ~= fill end end
return cls(cp,d) end
function Chunk.packet(self)
return json.encode{ pos=self.cp, d=rle.encode(self.d), type='chunk' } end
@@ -25,6 +33,7 @@ function Chunk.load(cls, cp) local f = io.open(filename(cp),'r')
if not f then return nil end local j = json.decode(assert(f:read"a"))
f:close() return cls(cp,rle.decode(j.d)) end
function Chunk.save(self) local f = io.open(filename(self.cp),'w')
+ print('saving',self.cp)
assert(f:write(json.encode{d=rle.encode(self.d)})) f:close() end
function Chunk.obtain(cls,cp)
if chunks:get(cp) then return chunks:get(cp) end
@@ -51,7 +60,7 @@ local function greet(player)
local function doctor_chunks()
for player in pairs(players) do
- local pcp = player.pos:divmod(common.SIZE)
+ local pcp = player.pos:divmod(SIZE)
for dx = -1,1 do for dy = -1,1 do local cp = pcp+Pos(dx,dy)
if not player.loaded[cp:key()] then
local chunk = Chunk:obtain(cp)
@@ -64,7 +73,7 @@ local function doctor_chunks()
for k,chunk in pairs(chunks.d) do local cp = Pos:unkey(k)
local used = false
for player in pairs(players) do if player.loaded[k] then used=true end end
- if not used then print('unloading',cp) chunk:save() chunks:remove(cp) end end end
+ if not used then chunk:save() chunks:remove(cp) end end end
while true do
local ev = host:service(100) if ev then
@@ -80,7 +89,7 @@ while true do
elseif ev.type=='receive' then local j = json.decode(ev.data)
local pos if j.pos then pos = Pos(j.pos.x,j.pos.y) end
if j.type == 'move' then player.pos=pos send_others(player, j)
- elseif j.type == 'tile' then print('tile',pos,j.tile) chunks:set_tile(pos,j.tile) send_others(player,j)
+ elseif j.type == 'tile' then chunks:set_tile(pos,j.tile) send_others(player,j)
end
end
end