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#include <stdio.h>
#include <string.h>
#include "val.h"
#include "mem.h"
#include "ht.h"


static ObjString *objstring_create(State*, char*, size_t, uint32_t);

ObjString *objstring_copy(State *S, char *src, size_t len) {
	uint32_t hash = hash_string(src, len);
	ObjString *interned = ht_findstring(S, &S->strings, src, len, hash);
	if (interned != NULL) return interned;

	char *d = NEW_ARR(S, char, 1+len);
	memcpy(d, src, len);
	d[len] = '\0';

	return objstring_create(S, d, len, hash);
}

ObjString *objstring_copy_cstr(State *S, char *str) {
	size_t len = strlen(str);
	return objstring_copy(S, str, len);
}

ObjString *objstring_take(State *S, char *src, size_t len) { 
	uint32_t hash = hash_string(src, len);
	ObjString *interned = ht_findstring(S, &S->strings, src, len, hash);
	if (interned != NULL) {
		FREE_ARR(S, src, char, len+1);
		return interned;
	};

	return objstring_create(S, src, len, hash);
}

static ObjString *objstring_create(State *S, char *src, size_t len, uint32_t hash) {
	// assumes already deduplicated
	// and data is already owned
	ObjString *o = NEW_OBJ(S, ObjString, OTY_STRING);
	o->len = len;
	o->d = src;
	o->hash = hash;

	ht_put(S, &S->strings, o, VAL_TRUE);
	return o;
}

ObjFunc *objfunc_new(State *S) {
	ObjFunc *o = NEW_OBJ(S, ObjFunc, OTY_FUNC);
	o->ch = chunk_new(S);
	return o;
}


void print_val(Val v) {
	switch (v.ty) {
	case TY_NIL:
		printf("nil");
		break;
	case TY_NUM:
		printf("%g",AS_NUM(v));
		break;
	case TY_BOOL:
		printf("%s",AS_BOOL(v) ? "true" : "false");
		break;
	case TY_OBJ:
		switch (AS_OBJ(v)->oty) {
		case OTY_STRING:
			printf("%s", AS_CSTRING(v));
			break;
		case OTY_FUNC:
			printf("[function Function]");
			break;
		}
		break;
	}
}


void println_val(Val v) {
	print_val(v);
	putchar('\n');
}

bool is_truthy(Val v) {
	if (IS_BOOL(v)) return AS_BOOL(v);
	if (IS_NIL(v)) return false;
	return true;
}

bool val_equal(Val a, Val b) {
	if (a.ty != b.ty) return false;
	switch (a.ty) {
	case TY_NIL: return true;
	case TY_NUM: return AS_NUM(a) == AS_NUM(b);
	case TY_BOOL: return AS_BOOL(a) == AS_BOOL(b);
	case TY_OBJ: return AS_OBJ(a) == AS_OBJ(b);
	default: return false;
	}
}


const char *typename_str(Val v) {
	switch(v.ty) {
	case TY_NIL: return "nil";
	case TY_NUM: return "num";
	case TY_BOOL: return "bool";
	case TY_OBJ:
		switch (AS_OBJ(v)->oty) {
		case OTY_STRING: return "String";
		case OTY_FUNC: return "Func";
		}
		break;
	}
	return "???";
}