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#include <time.h>

#include "lib.h"
#include "state.h"
#include "val.h"
#include "util.h"

static Val fn_clock(State *S, int nargs, Val *args) {
	return VAL_NUM((double)clock() / CLOCKS_PER_SEC);
}

static Val fn_write(State *S, int nargs, Val *args) {
	CHECK(nargs>0, "need 1 arg to write");
	print_val(args[0]);
	return VAL_NIL;
}
static Val fn_say(State *S, int nargs, Val *args) {
	CHECK(nargs>0, "need 1 arg to say");
	println_val(args[0]);
	return VAL_NIL;
}


// lists
static Val fn_arr(State *S, int nargs, Val *args) {
	CHECK(nargs == 0, "need 0 args to arr");
	ObjArr *o = objarr_new(S);
	return VAL_OBJ(o);
}
static Val fn_append(State *S, int nargs, Val *args) {
	CHECK(nargs == 2, "need 2 args to append");
	CHECK(IS_ARR(args[0]), "can only append to arr");
	ObjArr *a = AS_ARR(args[0]);
	objarr_append(S, a, args[1]);
	return args[0];
}
static Val fn_len(State *S, int nargs, Val *args) {
	CHECK(nargs == 1, "need 1 arg to len");
	CHECK(IS_ARR(args[0]), "can only take length of arr");
	ObjArr *a = AS_ARR(args[0]);
	return VAL_NUM(a->len);
}
static Val fn_pend(State *S, int nargs, Val *args) {
	CHECK(nargs > 0, "need at least 1 arg to ,");
	ObjArr *a = objarr_new(S);
	for (int i = 0; i < nargs; i++) {
		Val v = args[i];
		if (!IS_ARR(v))
			objarr_append(S, a, v);
		else {
			ObjArr *b = AS_ARR(v);
			for (int j = 0; j < b->len; j++) 
				objarr_append(S, a, b->d[j]);
		}
	}
	return VAL_OBJ(a);
}


typedef struct {
	char *name;
	CFunc func;
} BuiltinFunc;
static BuiltinFunc builtin_funcs[] = {
	{ "clock", fn_clock },
	{ "say", fn_say },
	{ "write", fn_write },

	{ "arr", fn_arr },
	{ "append", fn_append },
	{ "len", fn_len },
	{ ",", fn_pend },
	{ 0 },
};

void load_stdlib(State *S) {
	for (BuiltinFunc *b = builtin_funcs; b->name != NULL; b++) {
		ObjString *oname = objstring_copy_cstr(S, b->name);
		ht_put(S, &S->globals, oname, VAL_CFUNC(b->func));
	}
}