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(local SPEED 170)
(local SPRINT-SPEED 280)
(local C {})
(set C.__index C)
(fn C.update [self dt world]
(let [speed (if (love.keyboard.isScancodeDown :lshift :rshift)
SPRINT-SPEED SPEED)
up (if (love.keyboard.isScancodeDown :w :up) 1 0)
down (if (love.keyboard.isScancodeDown :s :down) 1 0)
left (if (love.keyboard.isScancodeDown :a :left) 1 0)
right (if (love.keyboard.isScancodeDown :d :right) 1 0)
vy (- down up)
vx (- right left)
sf (math.sqrt (+ (* vx vx) (* vy vy)))]
; world (if ?world ?world
; {:move (fn move [_1 _2 tx ty] (values tx ty))})]
(when (not= sf 0)
(if (> vx 0) (set self.left false)
(< vx 0) (set self.left true))
(let [vx (/ vx sf)
vy (/ vy sf)
tx (+ self.x (* vx dt speed))
ty (+ self.y (* vy dt speed))
(ax ay) (if world
(world:move :player tx ty)
(values tx ty))]
(set self.x ax)
(set self.y ay)))))
(fn C.draw [self]
(love.graphics.push)
(love.graphics.translate self.x self.y)
(love.graphics.translate 15 15)
(if self.left
(love.graphics.scale -1 1))
(love.graphics.scale 0.1)
(love.graphics.setColor 0.91 0.62 0)
(love.graphics.circle :fill 0 0 150)
(love.graphics.setColor 1 1 1)
(love.graphics.setLineWidth 4)
(love.graphics.circle :line 0 0 150)
(love.graphics.setColor 0 0 0)
(love.graphics.circle :fill 30 -80 20)
(love.graphics.circle :fill 100 -80 20)
(love.graphics.setLineWidth 20)
(love.graphics.line 40 50 0 70)
(love.graphics.line 120 50 150 70)
(love.graphics.pop))
(fn make [?x ?y]
(let [x (or ?x 170)
y (or ?y 150)
s {: x : y :left false}]
(setmetatable s C)
s))
{: make}
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