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local bump = require "bump"
local player = require "player"
local mansion = {}
local world = bump.newWorld()
mansion.world=world
local draw_thing = coroutine.wrap(function()
local t = 0
local angry = false
local tri_a = 100
local tri_h = (math.sqrt(3)/2)*tri_a
local ell_l = 20
local ell_r = 30
while true do
local theta = t/10
local c = math.cos(theta)
local s = math.sin(theta)
local dist = math.sqrt((420-player.x)^2 + (240-player.y)^2)
if not angry and dist < 100 then
angry = true
elseif angry and dist > 200 then
angry = false
end
love.graphics.push()
love.graphics.translate(420,240)
love.graphics.push()
love.graphics.setLineWidth(10)
love.graphics.setColor(angry and {1,0,0,0.8} or {0.7,0,0.5,0.8})
love.graphics.rotate(-theta/1.618)
love.graphics.polygon("line", -tri_a/2,-tri_h/3, tri_a/2,-tri_h/3, 0,2*tri_h/3)
love.graphics.pop()
love.graphics.setLineWidth(7)
love.graphics.setColor(0.8,0.8,0,0.7)
love.graphics.ellipse("line", ell_l*c,ell_l*s, ell_r,2*ell_r)
love.graphics.setColor(0,0.8,0.8,0.7)
love.graphics.ellipse("line", -ell_l*c,-ell_l*s, ell_r,2*ell_r)
love.graphics.pop()
t = t + (angry and 1.8 or 1)
coroutine.yield()
end
end)
local font,title,jerma
function mansion.load()
font = love.graphics.newFont("APL333.ttf",72)
title = love.graphics.newText(font,"mansion")
jerma = love.graphics.newImage("jerma.jpg")
world:add("jerma", 30,400, 400,50)
end
local function draw_jerma()
love.graphics.setColor(1,1,1,1)
local sx = 400 / jerma:getWidth()
local sy = 50 / jerma:getHeight()
love.graphics.draw(jerma, 30,400, 0, sx,sy)
end
function mansion.draw()
love.graphics.setColor(0.8,0.8,0.8)
love.graphics.setLineWidth(10)
love.graphics.rectangle("line",30,80,580,370)
love.graphics.draw(title,610-title:getWidth(),-10)
draw_thing()
draw_jerma()
end
return mansion
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