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path: root/src/mansion.lua
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local bump = require "bump"
local player = require "player"

local mansion = {}

local world = bump.newWorld()
mansion.world=world

local draw_thing = coroutine.wrap(function()
	local t = 0
	local angry = false

	local tri_a = 100
	local tri_h = (math.sqrt(3)/2)*tri_a

	local ell_l = 20
	local ell_r = 30

	while true do
		local theta = t/10
		local c = math.cos(theta)
		local s = math.sin(theta)

		local dist = math.sqrt((420-player.x)^2 + (240-player.y)^2)
		if not angry and dist < 100 then
			angry = true
		elseif angry and dist > 200 then
			angry = false
		end

		love.graphics.push()
		love.graphics.translate(420,240)

			love.graphics.push()
			love.graphics.setLineWidth(10)
			love.graphics.setColor(angry and {1,0,0,0.8} or {0.7,0,0.5,0.8})
			love.graphics.rotate(-theta/1.618)
			love.graphics.polygon("line", -tri_a/2,-tri_h/3, tri_a/2,-tri_h/3, 0,2*tri_h/3)
			love.graphics.pop()

		love.graphics.setLineWidth(7)
		love.graphics.setColor(0.8,0.8,0,0.7)
		love.graphics.ellipse("line", ell_l*c,ell_l*s, ell_r,2*ell_r)
		love.graphics.setColor(0,0.8,0.8,0.7)
		love.graphics.ellipse("line", -ell_l*c,-ell_l*s, ell_r,2*ell_r)
		love.graphics.pop()

		t = t + (angry and 1.8 or 1)

		coroutine.yield()
	end
end)

local font,title,jerma
function mansion.load()
	font = love.graphics.newFont("APL333.ttf",72)
	title = love.graphics.newText(font,"mansion")
	jerma = love.graphics.newImage("jerma.jpg")
	world:add("jerma", 30,400, 400,50)
end

local function draw_jerma()
	love.graphics.setColor(1,1,1,1)
	local sx = 400 / jerma:getWidth()
	local sy = 50 / jerma:getHeight()
	love.graphics.draw(jerma, 30,400, 0, sx,sy)
end

function mansion.draw()
	love.graphics.setColor(0.8,0.8,0.8)
	love.graphics.setLineWidth(10)
	love.graphics.rectangle("line",30,80,580,370)
	love.graphics.draw(title,610-title:getWidth(),-10)

	draw_thing()
	draw_jerma()
end

return mansion