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;; corridor
;; maybe make this generic enough to have multiple
;; corridors with the same code, eventually
(local player (require :src.player))
(local bump (require :vendor.bump))
(fn clamp [x min max]
(if (< x min) min
(> x max) max
x))
(fn draw-rectangle [mode x1 y1 x2 y2]
; instead of width and height
(love.graphics.polygon mode
x1 y1 x2 y1
x2 y2 x1 y2))
(local WIDTH 640)
(local HALFWIDTH (/ WIDTH 2))
(local border-left -30)
(local border-right 1230)
(fn effective-ppos-x [player-x]
(let [threshold-left (+ border-left HALFWIDTH)
threshold-right (- border-right HALFWIDTH)]
(clamp player-x threshold-left threshold-right)))
(fn trans-amt-x [player-x]
(let [eff (effective-ppos-x player-x)]
(- HALFWIDTH eff)))
(fn draw-stars [cpos]
(love.graphics.setColor 0.05 0.05 0.2)
(love.graphics.rectangle :fill border-left 0 (- border-right border-left) 480)
(math.randomseed 62869420)
(love.graphics.setColor 1 1 1)
(for [i 1 200]
(let [sz (math.random 3 10)
x (math.random border-left border-right)
y (math.random 0 480)
c (- 0.7 (* 0.3 (math.random)))
d (+ 0.5 (math.random))]
(love.graphics.setColor 1 1 c)
(love.graphics.rectangle :fill (+ x (* 0.1 d cpos)) y sz sz))))
(fn add-rect-bounds [world x1 y1 x2 y2 ?inset ?prefix ?thickness]
(let [w (- x2 x1)
h (- y2 y1)
prefix (or ?prefix "")
thickness (or ?thickness 10)
inset (or ?inset 0)
Lu (.. prefix :-Wu)
Ld (.. prefix :-Wd)
Ll (.. prefix :-Wl)
Lr (.. prefix :-Wr)]
(print thickness)
(world:add Lu x1 (- y1 thickness) w (+ thickness inset))
(world:add Ld x1 (- y2 inset) w (+ thickness inset))
(world:add Ll (- x1 thickness) y1 (+ thickness inset) h)
(world:add Lr (- x2 inset) y1 (+ thickness inset) h)))
(fn dbg-world [world]
(love.graphics.setLineWidth 1)
(love.graphics.setColor 1 0 0)
(let [items (world:getItems)]
(each [_ item (pairs items)]
(let [(x y w h) (world:getRect item)]
(love.graphics.rectangle :line x y w h)
(if (= (type item) :string)
(love.graphics.print item x y))))))
(fn make [font]
(local title (love.graphics.newText font "Corridor A2"))
(local player (player.make 100 340))
(local windows [[10 100 400 80]
[600 100 400 80]
[1050 50 800 300]])
(local world (bump.newWorld))
(world:add :player player.x player.y 30 30)
(add-rect-bounds world 0 250 1000 450 5)
(fn draw-windows []
(love.graphics.stencil (fn []
(each [_ [x y w h] (pairs windows)]
(love.graphics.rectangle :fill x y w h))
:replace 1))
(love.graphics.setStencilTest :greater 0)
(love.graphics.push)
(let [cpos (trans-amt-x player.x)]
(love.graphics.origin)
(love.graphics.translate (* 0.25 cpos) 0)
(draw-stars cpos))
(love.graphics.pop)
(love.graphics.setStencilTest)
(love.graphics.setColor 0 0 0)
(love.graphics.setLineWidth 7)
(each [_ [x y w h] (pairs windows)]
(love.graphics.rectangle :line x y w h)))
(fn draw []
(love.graphics.setColor 0 0 0)
(fn dbg-print [...]
; bad
(var out {})
(for [i 1 (select :# ...) 2]
(table.insert out (..
(select i ...)
" "
(select (+ i 1) ...))))
(let [txt (table.concat out "\n")]
(love.graphics.print txt 6 28)
(love.graphics.print txt 500 400)))
;(dbg-print
; :x player.x
; :y player.y)
(love.graphics.translate (trans-amt-x player.x) 0)
(love.graphics.setColor 0.8 0.8 0.8)
(love.graphics.setLineWidth 10)
(draw-rectangle :line 0 250 1000 450)
(draw-windows)
(love.graphics.draw title 0 10)
(player:draw)
;(dbg-world world)
)
(fn update [dt]
(player:update dt world))
{: draw
: update})
{: make}
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