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local coords=require"common.coords"
local Pos = coords.Pos
local chunk = require"common.chunk"
local tau=math.pi*2
local corners = {}
for i=0,5 do
local angle = tau*(i+0.5)/6
local x = math.cos(angle)
local y = math.sin(angle)
table.insert(corners,x)
table.insert(corners,y)
end
-- local function draw_hex(cpos,color)
-- love.graphics.push()
-- love.graphics.setLineWidth(0.1)
-- love.graphics.translate(cpos.x,cpos.y)
-- if color then love.graphics.setColor(color) else
-- love.graphics.setColor(love.math.colorFromBytes(0xe7,0x9e,0))
-- end
-- love.graphics.polygon("fill",corners)
-- love.graphics.setColor(0,0,0)
-- love.graphics.polygon("line",corners)
-- love.graphics.pop()
-- end
local _corners = {}
local function draw_hex(cpos,color)
local cx,cy = cpos.x,cpos.y
for i=0,5 do
local angle = tau*(i+0.5)/6
local x = cx + math.cos(angle)
local y = cy + math.sin(angle)
_corners[2*i+1] = x
_corners[2*i+2] = y
end
love.graphics.setLineWidth(0.1)
-- love.graphics.setColor(love.math.colorFromBytes(0xe7,0x9e,0))
love.graphics.setColor(color or {0.91,0.62,0})
love.graphics.polygon("fill",_corners)
love.graphics.setColor(0,0,0)
love.graphics.polygon("line",_corners)
end
local function draw_chunk(camera,the_chunk)
local tl,br = camera:extents()
local tlh,brh = tl:to_hex():round(), br:to_hex():round()
local trh = coords.Pos.make(br.x,tl.y):to_hex():round()
for r = tlh.r-1,brh.r+1 do
local rowidx = r-tlh.r
local minq = tlh.q - math.floor((rowidx+1)/2)
local maxq = minq+(trh.q-tlh.q)+1
for q = minq,maxq do
local h = coords.Hex.make(q,r)
local t = the_chunk:tile_at_offset(h)
if t then
draw_hex(h:to_pos())
end
end
end
end
return {draw_hex=draw_hex,draw_chunk=draw_chunk}
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