local enet = require"enet" local words = require"common.words" local unpack = unpack or table.unpack math.randomseed(os.time()) local host = enet.host_create("*:8473") print(host) -- sequential list of all players local playerlist = {} -- this is maybe suboptimal -- but it is simplest for now local function player_by_id(id) for i,pl in ipairs(playerlist) do if pl.id == id then return pl, i end end return nil end local function player_by_peer(peer) for i,pl in ipairs(playerlist) do if pl.peer == peer then return pl, i end end return nil end local function gen_id() local x = math.random(100000) -- if players[x] then error("cough") end return x end local function random_color() return {math.random(),math.random(),math.random()} end local function make_player(peer) return {pos={100,100},color=random_color(),peer=peer} end -- maybe json could be used for this -- or something local function player_info_part(player) return words.join( player.id, player.pos[1], player.pos[2], player.color[1], player.color[2], player.color[3]) end local function player_join_packet(player) return "join "..player_info_part(player) end local function player_you_packet(player) return "you "..player_info_part(player) end local function player_leave_packet(player) return words.join("leave",player.id) end local function player_move_packet(player,x,y) return words.join("move",player.id,x,y) end while true do local ev = host:service(100) if ev then if ev.type == "connect" then local player = make_player(ev.peer) table.insert(playerlist,player) player.id = #playerlist print("connect",player.peer,player.id) player.peer:send(player_you_packet(player)) for i,otherplayer in ipairs(playerlist) do if otherplayer ~= player then -- tell new player about each other player player.peer:send(player_join_packet(otherplayer)) -- tell each other player about new player otherplayer.peer:send(player_join_packet(player)) end end elseif ev.type == "disconnect" then local player, idx = player_by_peer(ev.peer) if not player then error("sneeze "..ev.peer) end table.remove(playerlist,idx) for i,otherplayer in ipairs(playerlist) do otherplayer.peer:send(player_leave_packet(player)) end elseif ev.type == "receive" then local player = player_by_peer(ev.peer) if not player then error("sneezey "..ev.peer) end local w = words.split(ev.data) local op = w[1] if op == "ppos" then local _,x,y,a = unpack(w) player.pos[1] = tonumber(x) player.pos[2] = tonumber(y) print(player.id,"-->",player.pos[1],player.pos[2]) for i,otherplayer in ipairs(playerlist) do if otherplayer ~= player then otherplayer.peer:send(player_move_packet(player,x,y)) end end end end -- for k,v in pairs(ev) do io.write(tostring(k),":",tostring(v)," ") end -- print() end end